Thread: RCS theorie | ||
Join Date: Mar 2012 Posts: 58 |
sorry für doublepost: also so ungefähr?: vecPunchAngle: z.B. -2.90.... Viewangles (vorher): z.B. 2.56 RCS: 2.56(als float) - (-2.90) = X_Viewangle WPM(X_Viewangle); |
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KennyHax is offline |