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[Release] [CoD2] Silencer Hook - v1.0
Posted on: Sun 21. Sep 2008, 20:00
KN4CK3R
Preview
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Call of Duty 2 |
Thu 26. Mar 2020, 21:27
by dickie007
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13 |
6965 |
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Jemand aus rheinland pfalz da?
Posted on: Sun 25. May 2008, 20:07
FanAtIcS
Preview
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Laberecke |
Sun 26. Aug 2018, 02:27
by Mariolinus
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13 |
1939 |
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[Help] Half-Life 1 Engine
Posted on: Tue 13. Oct 2015, 01:29
Exxon
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Hey, die Hl1 Engine wurde auch nie geleakt, nur wurden Firmen damals, welche die Engine erworben haben der TFC quellcode geschenkt, damit sie sehen wie man eine Mod auf der Hl1-Engine baut, teilweise gibts auch snippets des TFC codes im Internet, nur dachte ich das vielleicht jemand eine halbwegs vollständige variante hat :X Danke soweit
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Counter-Strike 1.6 |
Wed 14. Jun 2017, 22:54
by beso
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4 |
636 |
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[Help] Half-Life 1 Engine
Posted on: Tue 13. Oct 2015, 01:29
Exxon
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Hallo meine lieben Mit-Hacker Ich suche seit paar Tagen wenn möglich den originalen Source Quellcode von der Half Life 1 Engine, wenns den überhaupt geleakt gibt (nicht den SDK Code). Spezifiziert wäre Cs1.6 Quellcode auch ok noch besser wäre sogar direkt der TFC Quellcode. Wäre echt sexy wenn einer weiter wüsste, leider gibts die alten Hackerseiten von damals nicht mehr und ich hab leider kein Backup mehr. Gruß Exxon
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Counter-Strike 1.6 |
Wed 14. Jun 2017, 22:54
by beso
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4 |
636 |
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[Release] oGL_v3.6
Posted on: Mon 25. Aug 2008, 06:51
Exxon
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----------------------------------------------------- ||Information || ----------------------------------------------------- ||Name: [RaGe-X]OGL || ||Version: 3.6 || ||Authors: Deviation, Void & SkarFace || ||New Features add by Skarface || ||Mods Supported: CS,CZ,NS,DOD,FA,TFC || ||Website: www.rage-xtreme.com || ||Irc server: irc.rage-xtreme.com || || #rage-xtreme || ----------------------------------------------------- ||Installation: || ----------------------------------------------------- ||For Counterstrike 1.5 || ||Drag and drop the Opengl32.dll file into your || ||Half-Life or Counter-Strike directory. || || || ||For Steam: || ||Put it into C rogram FilesSteamSteamApps || ||e-mailcounter-strike || || || ||To use, once in-game press \"Insert\" to toggle || ||hack menu off and on. || || To load settings join team then hit HOME key || || || ||Also, to use Menu with sound, be sure to put the || ||.wav file in this location, and it must be exact-|| ||ly this, or the menu will have no sound. || ||\"C rogram Filesrageogl3.5\" || ||Also, be sure to name your .wav file into rage. || ||So your path to your wav file should be, || ||\"C rogram Filesrageogl3.5rage.wav\" || || || ||NOTE: FOR DOD YOU HAVE TO DO CL_MINMODELS 1 AS || ||SOON AS YOU JOIN THE GAME || ----------------------------------------------------- ||Features: || ----------------------------------------------------- ||Menu Music || ||Esp || ||Aimbot || ||Wallhacks || ||Multiple Mod Support || ||Crosshair || ||Recoil Compensation || ||*FIRST EVER BULLET ESP* || ----------------------------------------------------- ||Known Bugs: || ----------------------------------------------------- ||- Aimbot gets shaky when zoomed in on really high|| || sensitivity. || ||- No Sky takes the color of wireframe walls if it|| || is on. || ||- Scope Removal makes the console transparent. || ||- Zooming makes aimbot go crazy. || ----------------------------------------------------- ||Fixes: || ----------------------------------------------------- ||-Bullet ESP now has the ability to be turned off,|| || unlike version 3.5, where it was on constantly. || ||-No need to do cl_minmodels for Counterstrike || ----------------------------------------------------- ||Thanks To: || ----------------------------------------------------- ||ltfxguy - not sure what i would do without him || ||sub trucidator - really got me into ogl || ||The sleeper- lots of help with bugs || ||StressCrash- Makes some damn good tutorials || ||Pharlap- His opengl hack inspired me. || ||RaGe-X- For all their support and help || || || \\+++++++++++++++++++++++++++++++++++++++++++++++++// Only registered and activated users can see links.
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Counter-Strike 1.6 |
Sat 19. Nov 2016, 21:18
by Matchboxx
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4 |
575 |
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[Release] oGL_v3.6
Posted on: Mon 25. Aug 2008, 06:51
Exxon
Preview
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Counter-Strike 1.6 |
Sat 19. Nov 2016, 21:18
by Matchboxx
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4 |
575 |
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[Release] Weapon Trainer
Posted on: Sun 15. Jun 2008, 11:06
KN4CK3R
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Bitte keine Doppelpost benutzt doch den Edit button
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Call of Duty 4: Modern Warfare |
Sat 4. Jun 2016, 17:05
by TreYseR
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11 |
3989 |
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[CSS]No-Recoil Script
( 1 2 3 4 5)
Posted on: Mon 13. Oct 2008, 18:20
frOSH
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Quote Original von jinzo1337 les du ihn dir mal durch? ich habs gemacht da es bei manchen hilft kann man es doch einfach mal testen oder? Der hat bei keinen was gebracht, wesswegen frosh auch den link entfernt hat und du jetzt wieder unnötig ein altes thread aufpuhst
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Counter-Strike: Source |
Mon 15. Feb 2016, 16:19
by xst
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90 |
25748 |
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[CSS]No-Recoil Script
( 1 2 3 4 5)
Posted on: Mon 13. Oct 2008, 18:20
frOSH
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der bringt euch nichts liest euch doch erstmal so nen thread durch bevor sinlos was postet (!)
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Counter-Strike: Source |
Mon 15. Feb 2016, 16:19
by xst
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90 |
25748 |
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Hacks Selber Machen
Posted on: Sun 15. Feb 2009, 11:09
Bloodstrom
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ähm ich würde mal sagen ein paar Jahre c++ erfahrung erfahrung mit dem computer devolper c++ (wie man es auch schreibt) genügend ahnung
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Tutorials |
Sat 1. Aug 2015, 05:15
by nukxxx2
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3 |
2943 |
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GameHacking Tutorial Part 01
( 1 2 3)
Posted on: Tue 11. Sep 2007, 22:30
KN4CK3R
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ähm wollte auch mal gucken, bei mir steht dann aver immer konnte keine gültige lizenz finden!
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Tutorials |
Tue 9. Jun 2015, 23:35
by KN4CK3R
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51 |
16635 |
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[Source] CSS ESP
Posted on: Sun 14. Dec 2014, 21:49
Exxon
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Hallo, war ja nun länger nicht mehr aktiv, möchte dies aber nun wieder ändern Deswegen fang ich mal da an wo ich vor fast 4 Jahren aufgehört habe (Der eine oder andere kennt mich hoffentlich noch) Spoiler#include <Windows.h> #include <sstream> #include <iostream> #include <math.h> #include "hackproc.h" #include <vector> #include <algorithm>
CHackProcess fProcess; using namespace std; #define F6_Key 0x75 #define RIGHT_MOUSE 0x02 int NumOfPlayers = 32;
const DWORD dw_PlayerCountOffs = 0x5D351C; const DWORD Player_Base = 0x539984; const DWORD dw_mTeamOffset = 0x98; const DWORD dw_Health = 0x90; const DWORD dw_Pos = 0x25C; const DWORD EntityPlayer_Base = 0x546204; const DWORD EntityLoopDistance = 0x10; const DWORD dw_m_angRotation = 0x466E8C;
RECT m_Rect; HDC HDC_Desktop; HBRUSH EnemyBrush; HFONT Font;
const DWORD dw_vMatrix = 0x59185C; const DWORD dw_antiFlick = 0x5916B8;
HWND TargetWnd; HWND Handle; DWORD DwProcId;
COLORREF SnapLineCOLOR; COLORREF TextCOLOR;
typedef struct { float flMatrix [4][4]; }WorldToScreenMatrix_t;
float Get3dDistance(float * myCoords, float * enemyCoords) { return sqrt( pow(double(enemyCoords[0] - myCoords[0]), 2.0) + pow(double(enemyCoords[1] - myCoords[1]), 2.0) + pow(double(enemyCoords[2] - myCoords[2]), 2.0)); }
void SetupDrawing(HDC hDesktop, HWND handle) { HDC_Desktop =hDesktop; Handle = handle; EnemyBrush = CreateSolidBrush(RGB(255, 0, 0)); SnapLineCOLOR = RGB(0, 255, 0); TextCOLOR = RGB(255, 255, 0); }
struct MyPlayer_t { DWORD CLocalPlayer; int Team; int Health; WorldToScreenMatrix_t WorldToScreenMatrix; float Position[3]; int flickerCheck; void ReadInformation() { ReadProcessMemory (fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordClient + Player_Base), &CLocalPlayer, sizeof(DWORD), 0); ReadProcessMemory (fProcess.__HandleProcess, (PBYTE*)(CLocalPlayer + dw_mTeamOffset), &Team, sizeof(int), 0); ReadProcessMemory (fProcess.__HandleProcess, (PBYTE*)(CLocalPlayer + dw_Health), &Health, sizeof(int), 0); ReadProcessMemory (fProcess.__HandleProcess, (PBYTE*)(CLocalPlayer + dw_Pos), &Position, sizeof(float[3]), 0); ReadProcessMemory (fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordEngine + dw_PlayerCountOffs), &NumOfPlayers, sizeof(int), 0); ReadProcessMemory (fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordEngine + dw_antiFlick), &flickerCheck, sizeof(int), 0); if(flickerCheck == 0) { ReadProcessMemory (fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordEngine + dw_vMatrix), &WorldToScreenMatrix, sizeof(WorldToScreenMatrix), 0); } } }MyPlayer;
struct PlayerList_t { DWORD CBaseEntity; int Team; int Health; float Position[3]; float AimbotAngle[3]; char Name[39]; void ReadInformation(int Player) { ReadProcessMemory (fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordClient + EntityPlayer_Base + (Player * EntityLoopDistance)),&CBaseEntity, sizeof(DWORD), 0); ReadProcessMemory (fProcess.__HandleProcess, (PBYTE*)(CBaseEntity + dw_mTeamOffset), &Team, sizeof(int), 0); ReadProcessMemory (fProcess.__HandleProcess, (PBYTE*)(CBaseEntity + dw_Health), &Health, sizeof(int), 0); ReadProcessMemory (fProcess.__HandleProcess, (PBYTE*)(CBaseEntity + dw_Pos), &Position, sizeof(float[3]), 0); } }PlayerList[32];
bool WorldToScreen(float * from, float * to) { float w = 0.0f;
to[0] = MyPlayer.WorldToScreenMatrix.flMatrix[0][0] * from[0] + MyPlayer.WorldToScreenMatrix.flMatrix[0][1] * from[1] + MyPlayer.WorldToScreenMatrix.flMatrix[0][2] * from[2] + MyPlayer.WorldToScreenMatrix.flMatrix[0][3]; to[1] = MyPlayer.WorldToScreenMatrix.flMatrix[1][0] * from[0] + MyPlayer.WorldToScreenMatrix.flMatrix[1][1] * from[1] + MyPlayer.WorldToScreenMatrix.flMatrix[1][2] * from[2] + MyPlayer.WorldToScreenMatrix.flMatrix[1][3]; w = MyPlayer.WorldToScreenMatrix.flMatrix[3][0] * from[0] + MyPlayer.WorldToScreenMatrix.flMatrix[3][1] * from[1] + MyPlayer.WorldToScreenMatrix.flMatrix[3][2] * from[2] + MyPlayer.WorldToScreenMatrix.flMatrix[3][3];
if(w < 0.01f) return false;
float invw = 1.0f / w; to[0] *= invw; to[1] *= invw;
int width = (int)(m_Rect.right - m_Rect.left); int height = (int)(m_Rect.bottom - m_Rect.top);
float x = width/2; float y = height/2;
x += 0.5 * to[0] * width + 0.5; y -= 0.5 * to[1] * height + 0.5;
to[0] = x+ m_Rect.left; to[1] = y+ m_Rect.top ;
return true; }
void DrawFilledRect(int x, int y, int w, int h) { RECT rect = { x, y, x + w, y + h }; FillRect(HDC_Desktop, &rect, EnemyBrush); }
void DrawBorderBox(int x, int y, int w, int h, int thickness) { DrawFilledRect(x, y, w, thickness); DrawFilledRect( x, y, thickness, h); DrawFilledRect((x + w), y, thickness, h); DrawFilledRect(x, y + h, w+thickness, thickness); }
void DrawLine(float StartX, float StartY, float EndX, float EndY, COLORREF Pen) { int a,b=0; HPEN hOPen; HPEN hNPen = CreatePen(PS_SOLID, 1, Pen); hOPen = (HPEN)SelectObject(HDC_Desktop, hNPen); MoveToEx(HDC_Desktop, StartX, StartY, NULL); a = LineTo(HDC_Desktop, EndX, EndY); DeleteObject(SelectObject(HDC_Desktop, hOPen)); }
void DrawString(int x, int y, COLORREF color, const char* text) { SetTextAlign(HDC_Desktop,TA_CENTER|TA_NOUPDATECP); SetBkColor(HDC_Desktop,RGB(0,0,0)); SetBkMode(HDC_Desktop,TRANSPARENT); SetTextColor(HDC_Desktop,color); SelectObject(HDC_Desktop,Font); TextOutA(HDC_Desktop,x,y,text,strlen(text)); DeleteObject(Font); }
void DrawESP(int x, int y, float distance) { int width = 18100/distance; int height = 36000/distance; DrawBorderBox(x-(width/2), y-height, width, height, 1);
DrawLine((m_Rect.right - m_Rect.left)/2,m_Rect.bottom - m_Rect.top, x, y, SnapLineCOLOR);
std::stringstream ss; ss << (int)distance;
char * distanceInfo = new char[ss.str().size()+1]; strcpy(distanceInfo, ss.str().c_str());
DrawString(x, y, TextCOLOR, distanceInfo);
delete [] distanceInfo; }
void ESP() { GetWindowRect(FindWindow(NULL, "Counter-Strike Source"), &m_Rect);
for(int i = 0; i < NumOfPlayers; i ++) { PlayerList.ReadInformation(i);
if(PlayerList.Health < 2) continue;
if(PlayerList.Team == MyPlayer.Team) continue;
float EnemyXY[3]; if(WorldToScreen(PlayerList.Position, EnemyXY)) { DrawESP(EnemyXY[0] - m_Rect.left, EnemyXY[1] - m_Rect.top, Get3dDistance(MyPlayer.Position, PlayerList.Position)); } } }
int main() { fProcess.RunProcess(); ShowWindow(FindWindowA("ConsoleWindowClass", NULL), false); TargetWnd = FindWindow(0, "Counter-Strike Source"); HDC HDC_Desktop = GetDC(TargetWnd); SetupDrawing(HDC_Desktop, TargetWnd); for(; { MyPlayer.ReadInformation(); ESP(); } return 0; }
hackproc.h
Spoiler#pragma once
#include <Windows.h> #include <TlHelp32.h>
class CHackProcess { public: PROCESSENTRY32 __gameProcess; HANDLE __HandleProcess; HWND __HWNDCss; DWORD __dwordClient; DWORD __dwordEngine; DWORD __dwordOverlay; DWORD __dwordVGui; DWORD __dwordLibCef; DWORD __dwordSteam; DWORD FindProcessName(const char *__ProcessName, PROCESSENTRY32 *pEntry) { PROCESSENTRY32 __ProcessEntry; __ProcessEntry.dwSize = sizeof(PROCESSENTRY32); HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); if (hSnapshot == INVALID_HANDLE_VALUE) return 0; if (!Process32First(hSnapshot, &__ProcessEntry)) { CloseHandle(hSnapshot); return 0; } do{if (!_strcmpi(__ProcessEntry.szExeFile, __ProcessName)) { memcpy((void *)pEntry, (void *)&__ProcessEntry, sizeof(PROCESSENTRY32)); CloseHandle(hSnapshot); return __ProcessEntry.th32ProcessID; }} while (Process32Next(hSnapshot, &__ProcessEntry)); CloseHandle(hSnapshot); return 0; }
DWORD getThreadByProcess(DWORD __DwordProcess) { THREADENTRY32 __ThreadEntry; __ThreadEntry.dwSize = sizeof(THREADENTRY32); HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, 0); if (hSnapshot == INVALID_HANDLE_VALUE) return 0;
if (!Thread32First(hSnapshot, &__ThreadEntry)) {CloseHandle(hSnapshot); return 0; }
do {if (__ThreadEntry.th32OwnerProcessID == __DwordProcess) { CloseHandle(hSnapshot); return __ThreadEntry.th32ThreadID; }} while (Thread32Next(hSnapshot, &__ThreadEntry)); CloseHandle(hSnapshot); return 0; }
DWORD GetModuleNamePointer(LPSTR LPSTRModuleName, DWORD __DwordProcessId) { MODULEENTRY32 lpModuleEntry = {0}; HANDLE hSnapShot = CreateToolhelp32Snapshot( TH32CS_SNAPMODULE, __DwordProcessId); if(!hSnapShot) return NULL; lpModuleEntry.dwSize = sizeof(lpModuleEntry); BOOL __RunModule = Module32First( hSnapShot, &lpModuleEntry ); while(__RunModule) { if(!strcmp(lpModuleEntry.szModule, LPSTRModuleName ) ) {CloseHandle( hSnapShot ); return (DWORD)lpModuleEntry.modBaseAddr; } __RunModule = Module32Next( hSnapShot, &lpModuleEntry ); } CloseHandle( hSnapShot ); return NULL; }
void runSetDebugPrivs() { HANDLE __HandleProcess=GetCurrentProcess(), __HandleToken; TOKEN_PRIVILEGES priv; LUID __LUID; OpenProcessToken(__HandleProcess, TOKEN_ADJUST_PRIVILEGES, &__HandleToken); LookupPrivilegeValue(0, "seDebugPrivilege", &__LUID); priv.PrivilegeCount = 1; priv.Privileges[0].Luid = __LUID; priv.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED; AdjustTokenPrivileges(__HandleToken, false, &priv, 0, 0, 0); CloseHandle(__HandleToken); CloseHandle(__HandleProcess); }
void RunProcess() { runSetDebugPrivs(); while (!FindProcessName("hl2.exe", &__gameProcess)) Sleep(12); while (!(getThreadByProcess(__gameProcess.th32ProcessID))) Sleep(12); __HandleProcess = OpenProcess(PROCESS_ALL_ACCESS, false, __gameProcess.th32ProcessID); while(__dwordClient == 0x0) __dwordClient = GetModuleNamePointer("client.dll", __gameProcess.th32ProcessID); while(__dwordEngine == 0x0) __dwordEngine = GetModuleNamePointer("engine.dll", __gameProcess.th32ProcessID); while(__dwordVGui == 0x0) __dwordVGui = GetModuleNamePointer("vguimatsurface.dll", __gameProcess.th32ProcessID); __HWNDCss = FindWindow(NULL, "Counter-Strike Source"); } };
extern CHackProcess fProcess; Ich weiß gerade nicht inwieweit die Offsets noch aktuell sind, fang die Tage aber damit an selber wieder was zu basteln, so lange viel spaß mit C+P
Gruß
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VB, C/C++, Delphi, etc |
Sun 28. Dec 2014, 00:22
by JerryGee
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1 |
882 |
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[Release] P7 PUB v1.0
( 1 2)
Posted on: Sun 14. Dec 2014, 21:50
Fotic
Preview
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Counter-Strike: Global Offensive |
Sat 27. Dec 2014, 22:52
by IvanP7
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29 |
2796 |
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cheat-forum.org weg?
( 1 2)
Posted on: Tue 26. Jan 2010, 10:23
Ardok
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Quote from Schanddo  Quote from SonnyBlack  auch wenns ewig her ist. Ich konnte mich nicht mehr kümmern da ich eingesperrt wurde.mit geld hatte das nichts zu tun. Hatte ne klopperei und war über drei jahre im bau. Ich hab aus der Haft 4 Server bis zum Vertragsende Weiterbezahlt. Aber mit OSH Habt ihr eh die beste deutsche Cheat Seite ever! Ich grüße alle die mich noch kennen. 3 Jahre für eine Klopperei und das ohne Bewährung? Mit was habt ihr noch gleich geschlagen? Uran-Ziegeln? Vermutlich nicht die erste dann
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Laberecke |
Mon 15. Dec 2014, 10:40
by xst
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21 |
8951 |
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Counter Strike Source ^^nosTEAM^^ Injector Problem?
Posted on: Sat 6. Dec 2014, 00:24
shadowstep000
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The Injector may only work with the Hl2.exe not with the cracked one.
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Counter-Strike: Source |
Sun 14. Dec 2014, 21:38
by Exxon
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1 |
544 |
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Ey Brauche was
Posted on: Sat 10. Oct 2009, 15:18
Bar4
Preview
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Java, HTML, PHP |
Wed 2. Apr 2014, 19:54
by Olmoody
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13 |
1654 |
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punkbuster permanent ban issued on this game server
( 1 2 3 4)
Posted on: Thu 20. May 2010, 00:25
Astro
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Immernoch um jetzt mal vond me Streit hier weg zukommen und mal richtig zuantworten: Denn Bann den du hast ist ein PERMANENTER auf deine HARDWAREID gebundender Ban. Wenn du das Spiel NEU kaufen würdest könntest du es immernoch NICHT auf PB Server Spielen können da du PERMANENT GEBANNT wurden bist! Du bist betroffen von allen mit PB enthaltenden Spielen, bedeuted -> Wenn du dir ein anderes Spiel BF2, Warrock, COD2/4 kaufen würdest wärst du auch DORT GEBANNT!
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Battlefield 2 |
Fri 28. Jun 2013, 21:36
by Lucky_Luke
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74 |
8980 |
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punkbuster permanent ban issued on this game server
( 1 2 3 4)
Posted on: Thu 20. May 2010, 00:25
Astro
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Oder such dir nen guten alten Kernspoofer und verändere deine Daten...
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Battlefield 2 |
Fri 28. Jun 2013, 21:36
by Lucky_Luke
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74 |
8980 |
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punkbuster permanent ban issued on this game server
( 1 2 3 4)
Posted on: Thu 20. May 2010, 00:25
Astro
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Quote from NexT_Life xD seit wann benutzt warrock den punkbuster ? Schon immer?
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Battlefield 2 |
Fri 28. Jun 2013, 21:36
by Lucky_Luke
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74 |
8980 |
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punkbuster permanent ban issued on this game server
( 1 2 3 4)
Posted on: Thu 20. May 2010, 00:25
Astro
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Quote from KN4CK3R global pb guid ban bedeutet, dass die pb guid gebannt wurde und die ist PC gebunden. Durch einen neuen Key wird diese Guid nicht geändert, d.h. du bleibst so weiterhin gebannt trotz neuem Key. So einen Ban bekommt man meistens, wenn ein Hack versucht PB zu patchen. Durch Festplatte formatieren und MAC Adresse ändern, konnte man glaub ich eine neue Guid erzeugen, bin mir aber nicht sicher.
greetz KN4CK3R Formatieren etc hilft nix, wie der übermir schon sagte neu Hardware kaufen oder Kernspoofer besorgen
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Battlefield 2 |
Fri 28. Jun 2013, 21:36
by Lucky_Luke
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74 |
8980 |