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[Release] Frostbite IDA Plugin v2
Posted on: Thu 11. Sep 2014, 11:02
KN4CK3R
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Kategorie: ToolsEntwickler: IChooseYou Beschreibung: Frostbite ToolsAuthor: IChooseYou Release Date: 9/9/2014 Version: 2.0 Architecture: x64 IDA SDK: 6.5 Here is source+binary for updated IDA plugin: Instructions: 1. Alt+n, fix pointers (do this once -> save i64 db) 2. Open strings list (shift+12) search for any class:  2. Follow the class to it's fb::TypeInfoData* reference  3. Hit alt+n -> dump type Output: CPP Code: // TypeInfo: 0x142800100 "FireLogicData" Size: 0xB0 // Flags:0x29 Size:0xB0 Fields:8 class fb::FireLogicData { public: HoldAndReleaseData m_HoldAndRelease //+0x0 BoltActionData m_BoltAction //+0x1C RecoilData m_Recoil //+0x2C Int32 m_FireInputAction //+0x50 Int32 m_ReloadInputAction //+0x54 Int32 m_CycleFireModeInputAction //+0x58 Float32 m_TriggerPullWeight //+0x5C Float32 m_RateOfFire //+0x60 Float32 m_RateOfFireForBurst //+0x64 Float32 m_ClientFireRateMultiplier //+0x68 Float32 m_ReloadDelay //+0x6C Float32 m_ReloadTime //+0x70 unk m_ReloadTimerArray //+0x78 Float32 m_ReloadTimeBulletsLeft //+0x80 Float32 m_ReloadThreshold //+0x84 Float32 m_PreFireDelay //+0x88 Float32 m_AutomaticDelay //+0x8C ReloadLogic m_ReloadLogic //+0x90 ReloadType m_ReloadType //+0x94 FireLogicType m_FireLogicType //+0x98 unk m_FireLogicTypeArray //+0xA0 Boolean m_HoldOffReloadUntilFireRelease //+0xA8 Boolean m_HoldOffReloadUntilZoomRelease //+0xA9 Boolean m_ForceReloadActionOnFireTrigger //+0xAA Boolean m_AlwaysAutoReload //+0xAB };
Added inheritence: CPP Code: // TypeInfo: 0x142822760 "ClientSoldierEntity" Size: 0x6E0 // Flags:0x35 Size:0x6E0 Fields:0 class fb::ClientSoldierEntity { public: }; Inherited Type: "EntityBusPeer" At: 0x8 (0x1427C56A0) Inherited Type: "Entity" At: 0x28 (0x1427B9AE0) Inherited Type: "SpatialEntity" At: 0x50 (0x1427C5240) Inherited Type: "ComponentEntity" At: 0x90 (0x1427C5EE0) Inherited Type: "GameComponentEntity" At: 0xF0 (0x1427D4C80) Inherited Type: "ClientGameComponentEntity" At: 0x150 (0x1427D2CD0) Inherited Type: "ClientPhysicsEntity" At: 0x1B8 (0x1427D2B90) Inherited Type: "ClientControllableEntity" At: 0x340 (0x1427CBA40) Inherited Type: "ClientCharacterEntity" At: 0x5C0 (0x1427CE1E0)
Also has a quick sig scan feature for FB games. 17 signatures are included in the project, some are mine, some are stolen from @ Only registered and activated users can see links. @ Only registered and activated users can see links. @ Only registered and activated users can see links.TEXT Code: fb::Main* 0x142167D38 fb::DxRenderer* 0x14251AEB8 fb::GameRenderer* 0x1424730C0 fb::BorderInputNode* 0x142472C80 fb::VirtualFileSystem* 0x142111100 fb::SyncedBFSettings* 0x1421741F8 fb::ScreenshotModule* 0x1425204F8 Ant/Havok VTable 0x141BB4860 WeaponContext 0x1421B51E8 fb::DebugRenderer::GetInstance( ) 0x140602AB0 fb::DebugRenderer::DrawText( ) 0x140603E40 fb::DebugRenderer::DrawRect( ) 0x140603A80 fb::DebugRenderer::DrawFilledRect( ) 0x140603C10 fb::PunkbusterScreenshot::TakeScreenshot( ) 0x140165580 fb::ScreenshotCapture::GetStatus( ) 0x140C5DEA0 PbClGameCommand( char*, char* ) 0x140154220 PbClGameMsg( char*, int ) 0x140154320
Screenshots: Download: Frostbite IDA Plugin v2
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Tools |
Sun 26. Oct 2014, 02:43
by lolthemen
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3 |
4410 |
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[Release] Frostbite IDA Plugin v2
Posted on: Thu 11. Sep 2014, 11:02
KN4CK3R
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Kategorie: ToolsEntwickler: IChooseYou Beschreibung: Frostbite ToolsAuthor: IChooseYou Release Date: 9/9/2014 Version: 2.1 Architecture: x64 IDA SDK: 6.5 Here is source+binary for updated IDA plugin: Instructions: 1. Alt+n, fix pointers (do this once -> save i64 db) 2. Open strings list (shift+12) search for any class:  2. Follow the class to it's fb::TypeInfoData* reference  3. Hit alt+n -> dump type Output: CPP Code: // TypeInfo: 0x142800100 "FireLogicData" Size: 0xB0 // Flags:0x29 Size:0xB0 Fields:8 class fb::FireLogicData { public: HoldAndReleaseData m_HoldAndRelease //+0x0 BoltActionData m_BoltAction //+0x1C RecoilData m_Recoil //+0x2C Int32 m_FireInputAction //+0x50 Int32 m_ReloadInputAction //+0x54 Int32 m_CycleFireModeInputAction //+0x58 Float32 m_TriggerPullWeight //+0x5C Float32 m_RateOfFire //+0x60 Float32 m_RateOfFireForBurst //+0x64 Float32 m_ClientFireRateMultiplier //+0x68 Float32 m_ReloadDelay //+0x6C Float32 m_ReloadTime //+0x70 unk m_ReloadTimerArray //+0x78 Float32 m_ReloadTimeBulletsLeft //+0x80 Float32 m_ReloadThreshold //+0x84 Float32 m_PreFireDelay //+0x88 Float32 m_AutomaticDelay //+0x8C ReloadLogic m_ReloadLogic //+0x90 ReloadType m_ReloadType //+0x94 FireLogicType m_FireLogicType //+0x98 unk m_FireLogicTypeArray //+0xA0 Boolean m_HoldOffReloadUntilFireRelease //+0xA8 Boolean m_HoldOffReloadUntilZoomRelease //+0xA9 Boolean m_ForceReloadActionOnFireTrigger //+0xAA Boolean m_AlwaysAutoReload //+0xAB };
Added inheritence: CPP Code: // TypeInfo: 0x142809EC0 "ClientSoldierEntity" Size: 0x6F0 // Flags:0x35 Fields:1776 class fb::ClientSoldierEntity { public: }; Inherited Type: "EntityBusPeer" At: 0x8 (0x1427ACAD0) Inherited Type: "Entity" At: 0x20 (0x1427A0F10) Inherited Type: "SpatialEntity" At: 0x28 (0x1427AC670) Inherited Type: "ComponentEntity" At: 0x40 (0x1427AD310) Inherited Type: "GameComponentEntity" At: 0x60 (0x1427BC320) Inherited Type: "ClientGameComponentEntity" At: 0x60 (0x1427BA370) Inherited Type: "ClientPhysicsEntity" At: 0x68 (0x1427BA230) Inherited Type: "ClientControllableEntity" At: 0x188 (0x1427B4A90) Inherited Type: "ClientCharacterEntity" At: 0x280 (0x1427B58C0)
Fixed enums in 2.1: CPP Code: // TypeInfo: 0x142810E48 "GrenadeType" Size: 0x4 // Flags:0xC089 Fields:4 enum GrenadeType { GrenadeType_NotSet = 0 GrenadeType_Frag = 1 GrenadeType_Smoke = 2 GrenadeType_Flash = 3 };
Also has a quick sig scan feature for FB games. 17 signatures are included in the project. CPP Code: fb::Main* 0x142167D38 fb::DxRenderer* 0x14251AEB8 fb::GameRenderer* 0x1424730C0 fb::BorderInputNode* 0x142472C80 fb::VirtualFileSystem* 0x142111100 fb::SyncedBFSettings* 0x1421741F8 fb::ScreenshotModule* 0x1425204F8 Ant/Havok VTable 0x141BB4860 WeaponContext 0x1421B51E8 fb::DebugRenderer::GetInstance( ) 0x140602AB0 fb::DebugRenderer::DrawText( ) 0x140603E40 fb::DebugRenderer::DrawRect( ) 0x140603A80 fb::DebugRenderer::DrawFilledRect( ) 0x140603C10 fb::PunkbusterScreenshot::TakeScreenshot( ) 0x140165580 fb::ScreenshotCapture::GetStatus( ) 0x140C5DEA0 PbClGameCommand( char*, char* ) 0x140154220 PbClGameMsg( char*, int ) 0x140154320
Screenshots: Download: Frostbite IDA Plugin v2.1
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Tools |
Sun 26. Oct 2014, 02:43
by lolthemen
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3 |
4410 |
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[Release] League Of Legends Spell Disabler Script
Posted on: Sun 26. Oct 2014, 01:32
KN4CK3R
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Kategorie: Massively Multiplayer Online (MMO) and StrategyEntwickler: Beschreibung: You will need LeagueSharp API. FULL SOURCE:Only registered and activated users can see links.Easiest way to get it working:Compile and inject the code using L# (League Sharp) and use ashe. Open the menu in-game by holding shitf. Play with a friend and disable him and enjoy results. Tutorial:Sourcecode:CSHARP Code: using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using LeagueSharp.Common; using LeagueSharp; namespace DisableSpells { internal class Program { public struct SpellStruct { public string ChampionName; public SpellSlot AvailableSpell; } public static List<SpellStruct> Spells = new List<SpellStruct>(); public static Menu Config; private static void Main(string[] args) { CustomEvents.Game.OnGameLoad += Game_OnGameLoad; } private static void Game_OnGameLoad(EventArgs args) { Spells.Add(new SpellStruct { ChampionName = "Rumble", AvailableSpell = SpellSlot.W }); Spells.Add(new SpellStruct { ChampionName = "Sion", AvailableSpell = SpellSlot.W }); Spells.Add(new SpellStruct { ChampionName = "TwistedFate", AvailableSpell = SpellSlot.W }); Spells.Add(new SpellStruct { ChampionName = "Jax", AvailableSpell = SpellSlot.E }); Spells.Add(new SpellStruct { ChampionName = "MasterYi", AvailableSpell = SpellSlot.R }); Spells.Add(new SpellStruct { ChampionName = "Annie", AvailableSpell = SpellSlot.E }); Spells.Add(new SpellStruct { ChampionName = "Singed", AvailableSpell = SpellSlot.R }); Spells.Add(new SpellStruct { ChampionName = "Vayne", AvailableSpell = SpellSlot.R }); Spells.Add(new SpellStruct { ChampionName = "Tryndamere", AvailableSpell = SpellSlot.R }); Spells.Add(new SpellStruct { ChampionName = "Teemo", AvailableSpell = SpellSlot.W }); Spells.Add(new SpellStruct { ChampionName = "Blitzcrank", AvailableSpell = SpellSlot.W }); Spells.Add(new SpellStruct { ChampionName = "Ashe", AvailableSpell = SpellSlot.Q }); Spells.Add(new SpellStruct { ChampionName = "Zilean", AvailableSpell = SpellSlot.W }); /* * Ashe: * -> Fiora: OnAttack: Instant ultimate / no duration limit / less damage / can be attacked * -> Twitch: OnAttack: Cast's W without CD except of AA * -> TwistedFate: OnAttack: Always shoots with red card * -> Ezreal: OnAttack: E particle, ways less damage, ways less attackspeed * -> Lucian: OnAttack: R particle, goes throguh enemys, ways less damage, ways less attackspeed * -> Brand: OnAttack: Ultimate * -> Pantheon: Weird shit. * -> Gragas: OnAttack: Ultimate with a cd of 10-15sec * -> Varus: Uses the area Damage on attack * -> Jax: Possible to stun everyone * -> Lulu: OnAttack: Lulu AA becomes her Q and Pix also CS */ Config = new Menu("Exploit", "Exploit", true); Config.AddSubMenu(new Menu("Disable", "Disable")); foreach (var hero in ObjectManager.Get<Obj_AI_Hero>().Where(hero => !hero.IsMe)) { Config.SubMenu("Disable") .AddItem( new MenuItem(hero.ChampionName, "Disable on " + hero.ChampionName).SetValue(false)); Config.Item(hero.ChampionName).SetValue(false); } Config.AddToMainMenu(); Game.PrintChat("Exploit loaded!"); Game.OnGameUpdate += Game_OnGameUpdate; } private static void Game_OnGameUpdate(EventArgs args) { foreach (var spell in Spells) { if (spell.ChampionName == ObjectManager.Player.ChampionName) { foreach (var hero in from hero in ObjectManager.Get<Obj_AI_Hero>().Where(hero => !hero.IsMe) let isEnabled = Config.Item(hero.ChampionName).GetValue<bool>() let championName = Config.Item(hero.ChampionName).Name where hero.ChampionName == championName & isEnabled && !hero.IsDead select hero) { Packet.C2S.Cast.Encoded(new Packet.C2S.Cast.Struct(hero.NetworkId, spell.AvailableSpell)).Send(); } } } } } }
Screenshots: Download: League Of Legends Spell Disabler Script
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Massively Multiplayer Online (MMO) und Strategie Spiele |
Sun 26. Oct 2014, 01:32
by KN4CK3R
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0 |
6054 |
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[Release] OldSchoolHack BP CoDMW3 RC1
( 1 2 3 4 5 ... Last Page)
Posted on: Tue 14. Feb 2012, 01:10
KN4CK3R
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weder mit noch ohne Aimbot wirst du gebannt greetz KN4CK3R
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Call of Duty: Modern Warfare 3 |
Thu 23. Oct 2014, 23:27
by BlackMamba1312
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134 |
16927 |
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[Release] OldSchoolHack BP CoDMW3 RC1
( 1 2 3 4 5 ... Last Page)
Posted on: Tue 14. Feb 2012, 01:10
KN4CK3R
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und welche Hacks hast du sonst noch benutzt? greetz KN4CK3R
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Call of Duty: Modern Warfare 3 |
Thu 23. Oct 2014, 23:27
by BlackMamba1312
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134 |
16927 |
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[Release] OldSchoolHack BP CoDMW3 RC1
( 1 2 3 4 5 ... Last Page)
Posted on: Tue 14. Feb 2012, 01:10
KN4CK3R
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falls du FOV benutzt, dann stell das mal hoch... greetz KN4CK3R
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Call of Duty: Modern Warfare 3 |
Thu 23. Oct 2014, 23:27
by BlackMamba1312
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134 |
16927 |
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[Release] OldSchoolHack BP CoDMW3 RC1
( 1 2 3 4 5 ... Last Page)
Posted on: Tue 14. Feb 2012, 01:10
KN4CK3R
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du kannst auch weiterhin die alte Version benutzen greetz KN4CK3R
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Call of Duty: Modern Warfare 3 |
Thu 23. Oct 2014, 23:27
by BlackMamba1312
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134 |
16927 |
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[Release] OldSchoolHack BP CoDMW3 RC1
( 1 2 3 4 5 ... Last Page)
Posted on: Tue 14. Feb 2012, 01:10
KN4CK3R
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da er NICHT detected ist, nein greetz KN4CK3R
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Call of Duty: Modern Warfare 3 |
Thu 23. Oct 2014, 23:27
by BlackMamba1312
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134 |
16927 |
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[Release] OldSchoolHack BP CoDMW3 RC1
( 1 2 3 4 5 ... Last Page)
Posted on: Tue 14. Feb 2012, 01:10
KN4CK3R
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ich wüsste nicht, dass ich das wissen könnte greetz KN4CK3R
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Call of Duty: Modern Warfare 3 |
Thu 23. Oct 2014, 23:27
by BlackMamba1312
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134 |
16927 |
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[Release] OldSchoolHack BP CoDMW3 RC1
( 1 2 3 4 5 ... Last Page)
Posted on: Tue 14. Feb 2012, 01:10
KN4CK3R
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dann lad ihn neu runter... die firewall muss man NICHT ausmachen greetz KN4CK3R
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Call of Duty: Modern Warfare 3 |
Thu 23. Oct 2014, 23:27
by BlackMamba1312
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134 |
16927 |
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[Release] OldSchoolHack BP CoDMW3 RC1
( 1 2 3 4 5 ... Last Page)
Posted on: Tue 14. Feb 2012, 01:10
KN4CK3R
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Quote from ihrdreckigenhurncheater warum müsst ihr das spiel mit solch einem scheiß zerstören?? seid ihr zu blöd zum spielen oder was?? in jeder verkackten lobby ist mindestens ein cheater...
KN4CK3R ich bitte Dich mach doch nur noch hacks für alternativ netzwerke. Ich habe 60 euro für MW3 bezahlt.. Ich bin sauer mein freund!!
Expect US!!! lol of the day greetz KN4CK3R
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Call of Duty: Modern Warfare 3 |
Thu 23. Oct 2014, 23:27
by BlackMamba1312
|
134 |
16927 |
 |
[Release] OldSchoolHack BP CoDMW3 RC1
( 1 2 3 4 5 ... Last Page)
Posted on: Tue 14. Feb 2012, 01:10
KN4CK3R
Preview
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Call of Duty: Modern Warfare 3 |
Thu 23. Oct 2014, 23:27
by BlackMamba1312
|
134 |
16927 |
 |
[Release] OldSchoolHack BP CoDMW3 RC1
( 1 2 3 4 5 ... Last Page)
Posted on: Tue 14. Feb 2012, 01:10
KN4CK3R
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STATUS: Undetected und wird sich normalerweise auch nicht ändern greetz KN4CK3R
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Call of Duty: Modern Warfare 3 |
Thu 23. Oct 2014, 23:27
by BlackMamba1312
|
134 |
16927 |
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[Release] OldSchoolHack BP CoDMW3 RC1
( 1 2 3 4 5 ... Last Page)
Posted on: Tue 14. Feb 2012, 01:10
KN4CK3R
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siehst du das Menu wenn du mit ner Waffe gezoomt hast? greetz KN4CK3R
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Call of Duty: Modern Warfare 3 |
Thu 23. Oct 2014, 23:27
by BlackMamba1312
|
134 |
16927 |
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[Release] OldSchoolHack BP CoDMW3 RC1
( 1 2 3 4 5 ... Last Page)
Posted on: Tue 14. Feb 2012, 01:10
KN4CK3R
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Quote from 404Zz Quote from Skilledgoer Ey Knacker hab da mal ne Frage wie kann man das oldschoolhack oben wegmachen oder kannst du bitte wenigstens irgendwie eine version ohne das da oben und unten mit oldschoolhack.de machen weil wenn ich screens mach dann ist das bissl auffällig denkst net auch?? bitte mach das weg wenigstens nur für mich bitte bitte bitte LOL denk mal nach, geh einfach nach dem gameplay in den Kindo Modus Ohne hack. Schau dir die stelle an und drück DRUCK Taste. zwar etwas umständlich aber ok Wer hackt und damit angeben will, dass er legit gespielt hätte, muss das wohl während des Spielens zeigen und nicht durch Screenshots hinterher greetz KN4CK3R
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Call of Duty: Modern Warfare 3 |
Thu 23. Oct 2014, 23:27
by BlackMamba1312
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134 |
16927 |
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[Release] OldSchoolHack BP CoDMW3 RC1
( 1 2 3 4 5 ... Last Page)
Posted on: Tue 14. Feb 2012, 01:10
KN4CK3R
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warum der Fehler kommt kann ich leider nicht sagen... Video: [html]<object width="405" height="344"><embed src="http://media.xfire.com/swf/embedplayer.swf" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="405" height="344" flashvars="videoid=5455ca"></embed></object>[/html] greetz KN4CK3R
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Call of Duty: Modern Warfare 3 |
Thu 23. Oct 2014, 23:27
by BlackMamba1312
|
134 |
16927 |
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[Release] OldSchoolHack BP CoDMW3 RC1
( 1 2 3 4 5 ... Last Page)
Posted on: Tue 14. Feb 2012, 01:10
KN4CK3R
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die Menutaste ist auch nicht F1 sondern Einfg. @404Zz: warum du das Menu nur siehst wenn du zoomst weiß ich nicht (macht auch keinen Sinn ), aber probier mal das Spiel im Fenstermodus zu starten. greetz KN4CK3R
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Call of Duty: Modern Warfare 3 |
Thu 23. Oct 2014, 23:27
by BlackMamba1312
|
134 |
16927 |
 |
[Release] OldSchoolHack BP CoDMW3 RC1
( 1 2 3 4 5 ... Last Page)
Posted on: Tue 14. Feb 2012, 01:10
KN4CK3R
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OldSchoolHack - BP - Call of Duty: Modern Warfare 3 - RC1 by KN4CK3R Ger: 0. starte Call of Duty: Modern Warfare 3 1. starte die oshcodmw3.exe 2. viel Spaß beim Spielen FAQ: Q: Die Spieler werden unsichtbar?! A: Aktiviere die Alternative Chammodels. Q: Manchmal stürzt CoD ab, was kann ich tun? A: Starte das Spiel im Fenstermodus und probiere es nun. Eng: 0. start Call of Duty: Modern Warfare 3 1. start oshcodmw3.exe 2. play and have fun FAQ: Q: Playermodels are invisible?! A: Activate Alternative Chammodels. Q: Sometimes the game is crashing, what could I try? A: Use the windowmode. Features: - Chameleon Models (Chams) - Alternative Chams - ESP Box - ESP Name - ESP Enemy Only - Radar - Radar Name - Aimbot - Aimbot Method (Field of View / Crosshairdistance) - AimKey - AimSpot - NoRecoil happy fragging https://www.oldschoolhack.me Only registered and activated users can see links.Only registered and activated users can see links.Download OldSchoolHack BP CoDMW3 RC1
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Call of Duty: Modern Warfare 3 |
Thu 23. Oct 2014, 23:27
by BlackMamba1312
|
134 |
16927 |
 |
[Release] OldSchoolHack BP CoDMW3 RC1
( 1 2 3 4 5 ... Last Page)
Posted on: Tue 14. Feb 2012, 01:10
KN4CK3R
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@vi0Xx: eventuell brauchst du noch ein DirectX Update oder ähnliches greetz KN4CK3R
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Call of Duty: Modern Warfare 3 |
Thu 23. Oct 2014, 23:27
by BlackMamba1312
|
134 |
16927 |
 |
[Release] OldSchoolHack BP CoDMW3 RC1
( 1 2 3 4 5 ... Last Page)
Posted on: Tue 14. Feb 2012, 01:10
KN4CK3R
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er aimt, wenn du Alt drückst. Dass er automatisch schießt musst du mit AutoShoot noch extra einstellen. greetz KN4CK3R
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Call of Duty: Modern Warfare 3 |
Thu 23. Oct 2014, 23:27
by BlackMamba1312
|
134 |
16927 |