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Go to first new post [Release] OldSchoolHack Fusion 1.1.4 (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Di 25. Dez 2012, 20:50

KN4CK3R

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Hello,

I have some bugs concerning Tribes: Ascend, TF2, and the general aimbot system to report.

Aimbot bugs:

-FOV
It seems that the Aimbot FOV is not dynamically setting the vertical FOV ranges.
For example: when FOV is set to 60degrees it will only target targets within 30degrees above or below the horizon.
A better method would be to target targets within 30degrees above or below the crosshair angle.
For example: crosshair is aiming 30degrees above the horizon, the vertical FOV range should be 0degrees to 60degrees above the horizon.

In game problems caused by FOV bug:
In TF2 aimbotting with a small FOV such as 20degrees will cause the aimbot not to target targets on elevated surfaces or targets that are close to the player.
In Tribes: Ascend a small FOV(40degrees) will also cause the aimbot to not target targets on elevated or depressed surfaces or targets that are close to the player.
This is especially annoying when an enemy jet-packs directly above you and the aimbot will not target the enemy even though my crosshair is directly on the enemy.

-Aimlock or "AimbotSticky"
When the aimkey is pressed, the aimlock system will still target the previous enemy even when the enemy is out of the FOV range. The purpose of the aimlock system should be to prevent switching targets when the aimkey is held down, not locking onto a enemy forever when the aimkey is pressed once.

Problems caused by the Aimlock or "AimbotSticky" bug:
In both TF2 and Tribes: Ascend, having the "AimbotSticky" feature enabled will cause the aimbot to spin 180degrees around to target a enemy that was not killed. This causes unwanted aimbot accusations.

Suggestion for improvement/fix:
A better aimlock system would be to Aimlock to a enemy within the specified aimbot FOV when aim key is pressed(do not switch enemies even if another enemy is closer). On: (aimkey release, locked enemy death, locked enemy disappearance), stop locking onto that enemy. When key is pressed again, find a enemy to lock onto within the set FOV. The main difference is finding another target within the set FOV to lock onto when the aimkey is pressed again. Also, after locked enemy death, do not target new enemy until aimkey is released and pressed again. This aimlock system will provide a more legit experience and less jumping around.

Tribes: Ascend specific bugs:
On some maps such as Arx Novena and Stonehenge the projectile prediction for bullet projectile weapons (Assault Rifle, SMGs, ChainGun) will not work. For some strange reason, the hack will treat these weapons as hitscan and aim directly at the enemy without leading the target. This only happens on the maps Arx Novena and Stonehenge.

Autoshoot option does not work with spinup weapons(ChainGun, X1 LMG). Autoshoot also prevents manual firing of these weapons when aimbot is engaged.

Aimbot target loss causes ChainGun to stop firing only when aimkey is bound to Mouse2. When the ChainGun stops firing it takes another second to spin up again(somewhat annoying ). I will make a video detailing this weird bug.

The bullet projectile prediction for the Nova Blaster does not work properly. The aimbot leads the target too far.

Here are the stats for the Nova Blaster:
*note the projectile acceleration and max speed

TEXT Code:
  1. - Basic Projectile Info
  2. - - Speed: 160.00 m/s
  3. - - Inheritance: 20.00%
  4. - - Damage: 350.00
  5. - - Direct hit mult: 1.00
  6. - - Explosion radius: 0.00m
  7. - - Momentum: 100.00 (unknown measurement)
  8. - - Self-damage momentum mult: 1.00x
  9. - - Extra self-damage Z momentum: 90000.00 (unknown measurement)
  10. - - Size of collision sphere: 0.42m
  11. - - Max speed: 360.00m/s
  12. - - Terminal velocity: 70.00 m/s
  13. - - Gravity scale: 0.00m
  14. - - Lifespan: 1.00s
  15. - - Acceleration Rate: 900.00 m/s/s
  16. - Blaster Data
  17. - - Bounces allowed: 2

The norecoil/spread option does not work in Tribes: Ascend. Can you please see if there is a way to get rid of the screen shake(recoil) from the ChainGun, X1 LMG, or Nova Blaster?

Additional Notes:
I have spent a long time isolating the bugs and these are all that I have found.
I spent a great deal of time writing this bug report, and I would appreciate it if you took the time to read and fix these bugs.

Your hack is good and if you fixed these bugs, this hack will be the best.

Thanks for all your hard work KN4CK3R  
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So 17. Mai 2020, 18:53

von GamesofFreak Go to last post
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Go to first new post [Release] OldSchoolHack Fusion 1.1.4 (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Di 25. Dez 2012, 20:50

KN4CK3R

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Thank You KN4CK3R for your reply,

I understand that you currently do not have time to fix it.
Thanks for your work, you are the best!
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So 17. Mai 2020, 18:53

von GamesofFreak Go to last post
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Go to first new post [Release] OldSchoolHack Fusion 1.1.4 (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Di 25. Dez 2012, 20:50

KN4CK3R

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Hello KN4CK3R,

I found some more bugs in Tribes: Ascend

ESP boxes do not render correctly when in vehicles or third person(press x).
Hack always crashes when modifying FOV angles outside of a game. (at the main menu)
Hack crashes frequently when modifying FOV; specifically on the map Katabatic.

Projectile prediction for explosive projectile weapons always compensates for gravity, or projectile drop.
Example: the aimbot aims above an enemy with a spinfusor type weapon trying to compensate for gravity. Spinfusors are not affected by gravity, therefore gravity compensation is unnessary.
Spinfusors will miss the target, unless the target enemy is extremely close.

Projectile inheritance compensation seems to always be assumed to be 1.00
Projectile inheritance is 0.50 for most weapons (Spinfusors, Thumpers, Plasma Guns, Fusion Mortars, Gernades), and is 0.20 for the ARX Buster.
The incorrect inheritance compensation causes projectile weapons to miss; especially when the player is shooting while moving.

Fixing these bugs will greatly improve the accuracy of the projectile aimbot.
I understand if you currently do not have time to fix these bugs.

As always, Thank You for all your hard work and contribution to the community.  
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So 17. Mai 2020, 18:53

von GamesofFreak Go to last post
433 162552
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Go to first new post [Release] OldSchoolHack Fusion 1.1.4 (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Di 25. Dez 2012, 20:50

KN4CK3R

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Zitat von Hackmater
hmmm...Guys i have been Banned !!! DETECTED

Please post which game you are banned from, and a screenshot for proof.
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So 17. Mai 2020, 18:53

von GamesofFreak Go to last post
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Go to first new post [Release] OldSchoolHack Fusion 1.1.4 (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Di 25. Dez 2012, 20:50

KN4CK3R

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Zitat von KN4CK3R
banned != banned

greetz KN4CK3R

Did you mean (BANNED != Detected) ?
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So 17. Mai 2020, 18:53

von GamesofFreak Go to last post
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Go to first new post [Release] OldSchoolHack Fusion 1.1.4 (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Di 25. Dez 2012, 20:50

KN4CK3R

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Hello KN4CK3R,

Tribes Ascend updated on 2/14/13 and OSH Fusion 1.1.4 does not work anymore.
Can you please update OSH Fusion and fix the bugs in it?

Thanks
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So 17. Mai 2020, 18:53

von GamesofFreak Go to last post
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Go to first new post [Release] OldSchoolHack Fusion (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Mo 18. Feb 2013, 14:36

KN4CK3R

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Thanks for the update to OSH 1.1.7 KN4CK3R.

The FOV fix for Tribes: Ascend works great!

Thank you, and keep up the good work!
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Sa 12. Jan 2019, 13:21

von IsaqueGamerzinn Go to last post
1531 308280
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Go to first new post [Release] OldSchoolHack Fusion (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Mo 18. Feb 2013, 14:36

KN4CK3R

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Hello KN4CK3R,

In Tribes: Ascend OSH 1.1.8 still crashes upon entering a vehicle. It works fine in offline target practice; however, in an online game on a map such as Raindance, Tribes: Ascend always crashes when entering a vehicle.
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Sa 12. Jan 2019, 13:21

von IsaqueGamerzinn Go to last post
1531 308280
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Go to first new post [Release] OldSchoolHack Fusion (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Mo 18. Feb 2013, 14:36

KN4CK3R

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Zitat von unrealdeath19
omg oops i mean " is tribes detected "

Provide screen shot please.
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Sa 12. Jan 2019, 13:21

von IsaqueGamerzinn Go to last post
1531 308280
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Go to first new post [Release] OldSchoolHack Fusion (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Mo 18. Feb 2013, 14:36

KN4CK3R

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Zitat von KN4CK3R
Ich werd nachschauen. Zur Not könnt ihr den AimSpot auch in der Config Datei von Hand ändern.



Kommt in der nächsten Version.

That is great KN4CK3R. Any plans to fix the projectile prediction in Tribes: Ascend?
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Sa 12. Jan 2019, 13:21

von IsaqueGamerzinn Go to last post
1531 308280
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Go to first new post [Release] OldSchoolHack Fusion (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Mo 18. Feb 2013, 14:36

KN4CK3R

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Thanks for the 1.1.8 update KN4CK3R.

I can not modify the aim spot from the menu in Tribes: Ascend.
The aim spot does not change when I click it.

Also, can you have the hack save the radar and menu position?
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Sa 12. Jan 2019, 13:21

von IsaqueGamerzinn Go to last post
1531 308280
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Go to first new post [Release] OldSchoolHack Fusion (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Mo 18. Feb 2013, 14:36

KN4CK3R

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Zitat von KN4CK3R

Hmm...
Every time I buy a gravcycle in-game online (not in practice mode) with the soldier class, the game crashes for me.

Also, for some weird reason, prediction for automatic weapons such as the assault rifle do not work on the maps Arx Arena or Stonehenge.
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Sa 12. Jan 2019, 13:21

von IsaqueGamerzinn Go to last post
1531 308280
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Go to first new post [Release] OldSchoolHack Fusion (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Mo 18. Feb 2013, 14:36

KN4CK3R

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Tribes: Ascend crashes upon entering a gravcycle.
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Sa 12. Jan 2019, 13:21

von IsaqueGamerzinn Go to last post
1531 308280
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Go to first new post [Release] OldSchoolHack Fusion (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Mo 18. Feb 2013, 14:36

KN4CK3R

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Zitat von Nardo
THIS IS UNDETECTED ????????????  PLZ AWNSER !!!!!!!!!!!! 
For what game? The best advice is to not use on your main account. There is always a change you will get banned. Always use at your own risk.
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Sa 12. Jan 2019, 13:21

von IsaqueGamerzinn Go to last post
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Go to first new post [Release] OldSchoolHack Fusion (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Mo 18. Feb 2013, 14:36

KN4CK3R

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Zitat von KN4CK3R
such a small fov isn't realy usefull...

Not getting reported and banned is useful
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Sa 12. Jan 2019, 13:21

von IsaqueGamerzinn Go to last post
1531 308280
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Go to first new post [Release] OldSchoolHack Fusion (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Mo 18. Feb 2013, 14:36

KN4CK3R

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There is a problem where the aimbot will not lock onto targets in Tribes: Ascend if the target is close and a low FOV (5) is set.
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Sa 12. Jan 2019, 13:21

von IsaqueGamerzinn Go to last post
1531 308280
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Go to first new post [Release] OldSchoolHack Fusion (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Mo 18. Feb 2013, 14:36

KN4CK3R

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Hey KN4CK3R,

The hack crashes whenever I enter a vehicle in Tribes: Ascend. Can you please fix it?

Thanks
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Sa 12. Jan 2019, 13:21

von IsaqueGamerzinn Go to last post
1531 308280
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Go to first new post [Release] OldSchoolHack Fusion (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Mo 18. Feb 2013, 14:36

KN4CK3R

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Thanks for the update KN4CK3R, but OSH 1.1.6 crashes when I open the menu in Tribes: Ascend 1.0.1268.1

I could not get it to work. I tried to open the hack menu at the main menu and in-game with both with F10 and Insert, but everything caused a crash. The hack menu pops up with corrupt text and the game crashes instantly.

Please fix the crashes. Thanks
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Sa 12. Jan 2019, 13:21

von IsaqueGamerzinn Go to last post
1531 308280
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Go to first new post [Release] OldSchoolHack Fusion (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Mo 18. Feb 2013, 14:36

KN4CK3R

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Hello KN4CK3R,

Tribes: Ascend updated to 1.0.1268.1 on March 12, 2013.
OSH Fusion 1.1.5 is patched and does not work anymore.
Although the hack does not crash on inject, the ESP does not show up in-game.
The aimbot does not work in-game anymore.
Can you please update it?

Thank you, and keep up the good work.
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Sa 12. Jan 2019, 13:21

von IsaqueGamerzinn Go to last post
1531 308280
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Go to first new post [Release] OldSchoolHack Fusion (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Mo 18. Feb 2013, 14:36

KN4CK3R

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Thank you for updating KN4CK3R. You are the best.
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Sa 12. Jan 2019, 13:21

von IsaqueGamerzinn Go to last post
1531 308280