WF D3D
if (!sGenerated) { GenerateShader(ZXDev, &sBlue, 0, 0, 255, 255);//blue GenerateShader(ZXDev, &sGreen, 0, 255, 0, 255);//green GenerateShader(ZXDev, &sOrange, 255, 128, 0, 255);//orange GenerateShader(ZXDev, &sPurple, 255, 0, 255, 255);//purple GenerateShader(ZXDev, &sRed, 255, 0, 0, 255); GenerateShader(ZXDev,
3. Mär 2016
17:20
17:20