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[Tutorial] Chams
Posted on: Mon 31. Dec 2012, 18:38
SilverFire
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bekomme folgende fehlermeldungen ( habe allerdings die DX SDK im linker angegeben usw.. Fehler 1 error LNK2001: Nicht aufgelöstes externes Symbol "_D3DXCreateTextureFromFileExW@56". C:\Users\random\Desktop\Chams\Resources\ChamsTutHack\ChamsTutHack\DllMain.obj ChamsTutHack Fehler 2 error LNK2001: Nicht aufgelöstes externes Symbol "_D3DXAssembleShader@28". C:\Users\random\Desktop\Chams\Resources\ChamsTutHack\ChamsTutHack\DllMain.obj ChamsTutHack Fehler 3 error LNK1120: 2 nicht aufgelöste externe Verweise. C:\Users\random\Desktop\Chams\Resources\ChamsTutHack\Release\ChamsTutHack.dll ChamsTutHack 4 IntelliSense: Die Datei "Quelle" kann nicht geöffnet werden: "d3dx9.h". c:\users\random\desktop\chams\resources\chamstuthack\chamstuthack\dllmain.cpp 7 1 ChamsTutHack
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Tutorials |
Mon 21. Jul 2014, 21:33
by Kidu
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13 |
3238 |
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[Tutorial] Chams
Posted on: Mon 31. Dec 2012, 18:38
SilverFire
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edit= geht jetzt waren noch deine settings drin ich trottel .. aber ein problem habe ich noch, nach dem injecten sind bei 20 gegnern nur 3 mit chams..
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Tutorials |
Mon 21. Jul 2014, 21:33
by Kidu
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3238 |
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[Tutorial] Chams
Posted on: Mon 31. Dec 2012, 18:38
SilverFire
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Quote from SilverFire wie ich auch in dem tutorial schreibe, sind die geloggten numvertices und primitive cnt nur für jeweils ein model gültig. musst die anderen auch noch loggen, oder per konsolenbefehl cl_minmodels 1 die anderen deaktivieren.
alles klar und wie definiere ich dann die anderen logs? also im src vom hack sind ja die 5-6 logs für EIN model. Wenn ich model für model durchgehe, entstehen mehr als 6. logisch, aber ich steh iwie auf dem schlauch wie ich die dann in den src bekomm
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Tutorials |
Mon 21. Jul 2014, 21:33
by Kidu
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3238 |
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[Tutorial] Chams
Posted on: Mon 31. Dec 2012, 18:38
SilverFire
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Quote from kamika Bei mir werden die Models nur eingefärbt, wenn ich die Texturen aus den Dateien generieren lasse. Wenn ichs mit dem Shader versuche werden die Models einfach durchsichtig und wenn ich TEXT Code: const BYTE bRed[60] = { 0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x50 }; const BYTE bGreen[60] = { 0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0xA0, 0x00, 0x00, 0xFF, 0xFF }; LPDIRECT3DTEXTURE9 RedTexture; LPDIRECT3DTEXTURE9 GreenTexture; D3DXCreateTextureFromFileInMemory(Device, (LPCVOID)&bRed, sizeof(bRed), &RedTexture); D3DXCreateTextureFromFileInMemory(Device, (LPCVOID)&bGreen, sizeof(bGreen), &GreenTexture);
benutze werden die Models schwarz. Bei COD4 funktionieren alle Methoden. probiers mal mit ner anderen definition der colors. Ich machs ganz ohne textur (finde die chams so besser) TEXT Code: if (DIPInit) { //Create A color shader Red Green Blue GenerateShader(Device, &RedShader, 1.0f, 0.0f, 0.0f); GenerateShader(Device, &GreenShader, 0.0f, 1.0f, 0.0f); GenerateShader(Device, &BlueShader, 0.0f, 0.0f, 1.0f); GenerateShader(Device, &YellowShader, 1.0f, 1.0f, 0.0f); GenerateShader(Device, &WhiteShader, 1.0f, 1.0f, 1.0f); GenerateShader(Device, &PurpleShader, 1.0f, 0.0f, 1.0f); GenerateShader(Device, &CyanShader, 0.313f, 1.0f, 1.0f); D3DXCreateFontA( Device, 14, 0, FW_BOLD, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "System", &pFont ); DIPInit = false; }
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Tutorials |
Mon 21. Jul 2014, 21:33
by Kidu
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13 |
3238 |
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Electr0 - APP Protecting Network
Posted on: Tue 31. Jul 2012, 23:57
sandaasu
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Quote from KN4CK3R gj but a real protection must be a "load missing data from server" method. all other stuff can be patched after some time
greetz KN4CK3R what exactly do you mean ? That the app loads the missings stuff from a server to the computer ?
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Projekte |
Thu 10. Jul 2014, 03:23
by cryptex
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7 |
768 |
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Electr0 - APP Protecting Network
Posted on: Tue 31. Jul 2012, 23:57
sandaasu
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Thanks for reading btw. yes this will be a problem.
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Projekte |
Thu 10. Jul 2014, 03:23
by cryptex
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7 |
768 |
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Electr0 - APP Protecting Network
Posted on: Tue 31. Jul 2012, 23:57
sandaasu
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Electr0 - is a application that allows you to protect your software behind a network. This is not for use in pay2cheat sites or any other money business . This is a FUN project and goes open source to give new guys some help . ThanksLet me explain it. I have for example the classic HWID protection ( look pics) but it can be modified to work without this feature or maybe you add your own way to protect the software you dont want to be hacked / cracked. Electr0 has : - - HWID protection ( CPU / HDD / DVD ROM / GRAPHICS CARD CPU ) - x12 Protection against sanboxies VmWare wireshark etc. - High protection rate with refreshing the protection.exe - GUI ( Time / Status ) - Update Functions - HWID Sending system ( every new user can send his ID's to the admins email by 1 click ) ANTI CRACKING FUNTIONS : - Packing with : Anti ILDASM + Obfuscation + Anti Tampering + Resource compressing + NecroBit cryption. - When some of the guards are detecting a decompiler or something it takes a screenhot + IP + ID's and sends it to admins email . ( IF there is no internet the app crashes.) Oh and it has some nice music inside # It comes with a ADMIN Panel application . With this app you can easy change the newest version document on the server / upload the newest version to the update server and manage your users . See picture. All this will be open source . ( I know that this is just a boob project but i think it contains some codes that can help people ) now its time for the pic ;  Do not forgot to visit it's project page at : Only registered and activated users can see links.I hope mods allow this offsite link . There is nothing bad , just for newest informations . cheers. EDIT = The Source Code will be pushed HERE : Only registered and activated users can see links.but i will post new versions / src codes here too Here is a Video too :
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Projekte |
Thu 10. Jul 2014, 03:23
by cryptex
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7 |
768 |
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[Release] DeadZone Wallhack v1
Posted on: Sun 22. Dec 2013, 22:41
sandaasu
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Kategorie: Other FPS GamesEntwickler: sandaasu Beschreibung: some random guy in IRC asked for a DeadZ Hack so i logged some models and threw a chams hack with a crosshair together.This game seems to have no protection so you can use this with no risk.The hack is not finished and i am too lazy to log every detaill level so its unfinished.however you can use it for basic wallhacking i guess...Screenshots: Download: DeadZone Wallhack v1
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Other FPS Games |
Sat 4. Jan 2014, 16:16
by KN4CK3R
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2069 |
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[Release] D3DCrossover 0.7 (CS:S/CS:GO/COD4)
Posted on: Thu 21. Nov 2013, 13:33
sandaasu
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Kategorie: Counter-Strike: SourceEntwickler: sandaasu Beschreibung: README FOR VERSION 0.7 =========================================================================================== What games does this hack support? -> CounterStrike: Source -> CounterStrike: Global Offensive -> Call Of Duty 4: Modern Warfare =========================================================================================== How to use? -> CS:S #start hack before game -> CS:GO #start hack before game ->cod4 #start hack at server browser(bug with the main menu) =========================================================================================== Hotkeys: -> F5 = Crosshair Toggle ON/OFF -> F6 = Chams Toggle ON/OFF -> insert = menu/help box Toggle ON/OFF =========================================================================================== Credits: -> SOH -> SilverDeath -> SANiK -> GameDeception -> UnkownCheats -> Grab -> learn_more -> meatalllife88 -> Ez-O -> MSDN [/TROLLFACE] Screenshots: Download: D3DCrossover 0.7 (CS:S/CS:GO/COD4)
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Counter-Strike: Source |
Sat 7. Dec 2013, 16:41
by mamaaquifdp
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10 |
6444 |
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[Release] D3DCrossover 0.7 (CS:S/CS:GO/COD4)
Posted on: Thu 21. Nov 2013, 13:33
sandaasu
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i will unleash the 8.2 version soon with ingame menu and new chams
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Counter-Strike: Source |
Sat 7. Dec 2013, 16:41
by mamaaquifdp
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10 |
6444 |
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[Release] D3DCrossover 0.6 (CS:S & CS:GO)
Posted on: Sun 17. Nov 2013, 20:59
sandaasu
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Kategorie: Counter-Strike: SourceEntwickler: sandaasu Beschreibung: README: How to start : 1. Start D3DCrossover_0.6.exe 2. Start CS:S or CS:GO 3. Check for the watermark text in the upper left corner 4. if everything gone well join a server and use the hotkeys. Hotkeys: INS: Menu/Helpbox F5: Crosshair ON/OFF F6: Chams ON/OFF VAC Undetected . Use at your own risk. Screenshots: Download: D3DCrossover 0.6 (CS:S & CS:GO)
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Counter-Strike: Source |
Thu 21. Nov 2013, 02:37
by alexmontoya
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2 |
3923 |
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[Release] D3DCrossover 0.6 (CS:S & CS:GO)
Posted on: Sun 17. Nov 2013, 20:59
sandaasu
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chams for hostages are included in the helper box but arent finished already. Sorry for this.
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Counter-Strike: Source |
Thu 21. Nov 2013, 02:37
by alexmontoya
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2 |
3923 |
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[Release] Visu Hook
Posted on: Thu 1. Aug 2013, 15:46
sandaasu
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Kategorie: Call of Duty 4 - Modern WarfareEntwickler: sandaasu Beschreibung: ============================================== # Simple Visual Features ( ESP & Crosshair ) ============================================== UNDETECTEDTested 30 minutes no kicks no bans but as always use at your own risk ============================================== Credits : # SOH / ZOOM # Ez-O # newtechnology # King Orgy ======================================================== Screenshots: Download: [CoD4MW] Visu Hook
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Call of Duty 4: Modern Warfare |
Wed 7. Aug 2013, 17:30
by KN4CK3R
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1 |
5790 |
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[Release] CS:GO Base v3
Posted on: Tue 26. Feb 2013, 14:14
sandaasu
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Please be kind and credit me and Grab if you use this. PS. i removed simple stuff to avoid quick C&P Good coders should see it Base features : - Skeleton ESP - ESP boxes - No Smoke - Glasswalls - Show FPS - SV cheats bypass  http://www.imagebanana.com/view/xqkg9bhy/20130226_00002.jpg Note : to keep it undetected find a nice crypter/packer SRC CODE: CPP Code: #include <Macosx> #include <iostream> #include <stdio.h> #include <TlHelp32.h> using std::cout; using std::cin; #include <limits> using std::numeric_limits; using std::streamsize; using namespace std; #include <cstdlib> HANDLE hProcess; DWORD GetModuleBase(const DWORD dwProcessId, const char *szModuleName); void WriteProcessMemory() { DWORD pID; HANDLE hHandle; HWND hWindow; SetConsoleTitle( "SpaceHack by Sandaasu" );//titeltext hWindow = FindWindow(0, "Counter-Strike: Global Offensive");//finde Fenster mit diesem namen GetWindowThreadProcessId( hWindow, &pID);//get PID hHandle = OpenProcess( PROCESS_ALL_ACCESS, 0, pID); if(hWindow == 0) { system("color 80");//color cout << "\t\t\t +++++++++++++++++++++++++++++++++" << endl; cout << "\t\t\t ++++++###+++++++++++++##+++##++++" << endl; cout << "\t\t\t +++++###++++++++++++++##+++##++++" << endl; cout << "\t\t\t ++++###+++++++++++++++##+++##++++" << endl; cout << "\t\t\t ++###+++++++++++++++++#######++++" << endl; cout << "\t\t\t ++###+++++++++####++++#######++++" << endl; cout << "\t\t\t +++++###++++++++++++++##+++##++++" << endl; cout << "\t\t\t +++###++++++++++++++++##+++##++++" << endl; cout << "\t\t\t ++###+++++++++++++++++##+++##++++" << endl; cout << "\t\t\t +++++++++++++++++++++++++++++++++" << endl; cout << "\t\t\t +++++ SpaceHack by Sandaasu ++++" << endl; cout << "\t\t\t +++++++++++++++++++++++++++++++++" << "\n " << endl; cout << "Cannot find game.. Closing now.." << endl; Sleep(3000); exit(1); } } void appTitle() { WriteProcessMemory(); } void Features() { system("color 80");//color cout << "\t\t\t +++++++++++++++++++++++++++++++++" << endl; cout << "\t\t\t ++++++###+++++++++++++##+++##++++" << endl; cout << "\t\t\t +++++###++++++++++++++##+++##++++" << endl; cout << "\t\t\t ++++###+++++++++++++++##+++##++++" << endl; cout << "\t\t\t ++###+++++++++++++++++#######++++" << endl; cout << "\t\t\t ++###+++++++++####++++#######++++" << endl; cout << "\t\t\t +++++###++++++++++++++##+++##++++" << endl; cout << "\t\t\t +++###++++++++++++++++##+++##++++" << endl; cout << "\t\t\t ++###+++++++++++++++++##+++##++++" << endl; cout << "\t\t\t +++++++++++++++++++++++++++++++++" << "\n " << endl; cout << "Created by : Sandaasu" << endl; cout << "Version : 3.2 Beta" << endl; Sleep(5000); system("cls"); cout << "========================================" << endl; cout << "[ HOTKEYS ]" << endl << endl; cout << "\t NumPad1 = SV bypass Activate" << endl; cout << "\t NumPad2 = Wallhack ON" << endl; cout << "\t NumPad3 = Wallhack OFF" << endl; cout << "\t NumPad4 = ESP ON " << endl; cout << "\t NumPad5 = ESP OFF" << endl; cout << "\t NumPad6 = FPS Active" << endl; cout << "\t NumPad7 = Glasswalls Active" << endl; cout << "\t NumPad8 = Remove Smoke" << endl; cout << "\t F1 = PANIC Key" << endl; cout << "========================================" << endl; cout << "\tEsc: Close" << endl << endl << endl; } void appHotkeys() { WriteProcessMemory(); DWORD pID; HANDLE hHandle; HWND hWnd; SetConsoleTitle( "Space Hack by Sandaasu" );//titeltext hWnd = FindWindow(0, "Counter-Strike: Global Offensive");//finde Fenster mit diesem namen GetWindowThreadProcessId( hWnd, &pID);//get PID hHandle = OpenProcess( PROCESS_ALL_ACCESS, 0, pID); while(true) { if(GetAsyncKeyState(VK_ESCAPE)) { /*cout << "Bai Bai :) <3" << endl; Sleep(5000); exit(1); */ } if(GetAsyncKeyState(VK_NUMPAD1)) {//SV_bypass DWORD EngineDll; EngineDll = GetModuleBase( pID, "engine.dll"); int bypass_value = 1; ///////////////////////////// int offset = 0x6F8940; ///////////////////////////// DWORD ibypass_value = sizeof(bypass_value); WriteProcessMemory( hHandle, (LPVOID)( EngineDll + offset), &bypass_value, ibypass_value, 0); cout << "sv bypass activated. " << endl; } if(GetAsyncKeyState(VK_NUMPAD2)) {// WH ON DWORD ClientDll; ClientDll = GetModuleBase( pID, "client.dll"); int wh_value = 1; /////////////////////////////client.dll+8D0348 int offset = 0x8D0348; ///////////////////////////// DWORD iwh_value = sizeof(wh_value); WriteProcessMemory( hHandle, (LPVOID)( ClientDll + offset), &wh_value, iwh_value, 0); cout << "Wallhack ON . " << endl; } if(GetAsyncKeyState(VK_NUMPAD3)) {//WH OFF DWORD ClientDll; ClientDll = GetModuleBase( pID, "client.dll"); int wh_value = 0; ///////////////////////////// int offset = 0x8D0348; ///////////////////////////// DWORD iwh_value = sizeof(wh_value); WriteProcessMemory( hHandle, (LPVOID)( ClientDll + offset), &wh_value, iwh_value, 0);//8D0610 cout << "Wallhack OFF. " << endl; } if(GetAsyncKeyState(VK_NUMPAD4)) {//ESP ON DWORD ClientDll; ClientDll = GetModuleBase( pID, "client.dll"); int esp_value = 1; ///////////////////////////// int offset = 0x8D37B0; ///////////////////////////// DWORD iesp_value = sizeof(esp_value); WriteProcessMemory( hHandle, (LPVOID)( ClientDll + offset), &esp_value, iesp_value, 0); cout << "ESP ON. " << endl; } if(GetAsyncKeyState(VK_NUMPAD5)) {//ESP OFF DWORD ClientDll; ClientDll = GetModuleBase( pID, "client.dll"); int esp_value = 0; ///////////////////////////// int offset = 0x8D37B0; ///////////////////////////// DWORD iesp_value = sizeof(esp_value); WriteProcessMemory( hHandle, (LPVOID)( ClientDll + offset), &esp_value, iesp_value, 0); cout << "ESP OFF. " << endl; } if(GetAsyncKeyState(VK_NUMPAD6)) {//FPS ON DWORD ClientDll; ClientDll = GetModuleBase( pID, "client.dll"); int fps_value = 2; ///////////////////////////// int offset = 0x933EC8; ///////////////////////////// DWORD ifps_value = sizeof(fps_value); WriteProcessMemory( hHandle, (LPVOID)( ClientDll + offset), &fps_value, ifps_value, 0); cout << "FPS Active. " << endl; } if(GetAsyncKeyState(VK_NUMPAD7)) {//Glasswalls DWORD materialsystemDll; materialsystemDll = GetModuleBase( pID, "materialsystem.dll"); int walls_value = 2; ///////////////////////////// int offset = 0x33A408; ///////////////////////////// DWORD iwalls_value = sizeof(walls_value); WriteProcessMemory( hHandle, (LPVOID)( materialsystemDll + offset), &walls_value, iwalls_value, 0); Sleep(3000); int walls2_value = 1; DWORD iwalls2_value = sizeof(walls2_value); WriteProcessMemory( hHandle, (LPVOID)( materialsystemDll + offset), &walls2_value, iwalls2_value, 0); cout << "Glasswalls Active. " << endl; } if(GetAsyncKeyState(VK_NUMPAD8)) {//NoSmoke DWORD ClientDll; ClientDll = GetModuleBase( pID, "client.dll"); int smoke_value = 0; ///////////////////////////// int offset = 0x92E5B8; ///////////////////////////// DWORD ismoke_value = sizeof(smoke_value); WriteProcessMemory( hHandle, (LPVOID)( ClientDll + offset), &smoke_value, ismoke_value, 0); cout << "No Smoke Active. " << endl; } if(GetAsyncKeyState(VK_F1)) {//PANIC DWORD EngineDll; EngineDll = GetModuleBase( pID, "engine.dll"); DWORD ClientDll; ClientDll = GetModuleBase( pID, "client.dll"); DWORD materialsystemDll; materialsystemDll = GetModuleBase( pID, "materialsystem.dll"); ////// int smoke_value = 1; DWORD ismoke_value = sizeof(smoke_value); WriteProcessMemory( hHandle, (LPVOID)( ClientDll + 0x92E5B8), &smoke_value, ismoke_value, 0); int walls_value = 0; DWORD iwalls_value = sizeof(walls_value); WriteProcessMemory( hHandle, (LPVOID)( materialsystemDll + 0x33A408), &walls_value, iwalls_value, 0); int fps_value = 0; DWORD ifps_value = sizeof(fps_value); WriteProcessMemory( hHandle, (LPVOID)( ClientDll + 0x933EC8), &fps_value, ifps_value, 0); int esp_value = 0; DWORD iesp_value = sizeof(esp_value); WriteProcessMemory( hHandle, (LPVOID)( ClientDll + 0x8D37B0), &esp_value, iesp_value, 0); int wh_value = 1; DWORD iwh_value = sizeof(wh_value); WriteProcessMemory( hHandle, (LPVOID)( ClientDll + 0x8D0348), &wh_value, iwh_value, 0); int bypass_value = 1; DWORD ibypass_value = sizeof(bypass_value); WriteProcessMemory( hHandle, (LPVOID)( EngineDll + 0x6F8940), &bypass_value, ibypass_value, 0); //system("exit"); } } } int main() { appTitle(); appFeatures(); appHotkeys(); } DWORD GetModuleBase(const DWORD dwProcessId, const char *szModuleName) { HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, dwProcessId); if (!hSnap) { return 0; } MODULEENTRY32 me me.dwSize = sizeof(MODULEENTRY32); DWORD dwReturn = 0 if (Module32First(hSnap, &me) { while (Module32Next(hSnap, &me) { if (lstrcmpi(me.szModule, szModuleName) == 0) { dwReturn = (DWORD)me.modBaseAddr; break; } } } CloseHandle(hSnap); return dwReturn; }
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Counter-Strike: Global Offensive |
Tue 26. Feb 2013, 14:27
by Dr_Pepper
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1 |
1220 |
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CoD Hack Status
Posted on: Mon 18. Apr 2011, 19:36
ganja4smoker
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Datum: 19.07.2011 System(OS): Windows 7 x64 Spiel: MW1 Cheatname: FoGArmy Public 3 Anti-Cheat: PB Status: detected
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Call of Duty 6: Modern Warfare 2 |
Sun 18. Nov 2012, 17:32
by AbbaHallo
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13 |
4979 |
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Kann jemand von euch einen Hack cracken?
Posted on: Sun 23. Sep 2012, 10:15
Dreeeist1337
Preview
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Projekte |
Sun 30. Sep 2012, 22:09
by sandaasu
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3 |
886 |
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My Game 0.0.4
Posted on: Wed 5. Sep 2012, 20:34
sandaasu
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Sup everyone i worked hard on new shitty graphics and here you go = Download it here : Download Link : hereScreenshots :  
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Projekte |
Fri 7. Sep 2012, 14:16
by hacker12314
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1 |
530 |
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Java Game
Posted on: Tue 28. Aug 2012, 22:49
sandaasu
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Hi , nachdem ich in letzter zeit mein Electr0 Security system gecoded habe dachte ich mir was man damit so anstellen kann . Nun ich arbeite seit geraumer Zeit an einem Java 2D Platformer namens ARK2 . (!) (!) diese version ist die aller erste spielbare version also voller bugs und fehlender grafiken. Ich wollte euch nur zeigen an was ich arbeite Download hier : http://sparkstorm.de/ark2/Test.rar Screenshot hier :  TASTEN = Pfeiltasten zum bewegen und pfeiltaste HOCH zum springen . Im menü einfach auf PLAY und ENTER drücken
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Projekte |
Tue 28. Aug 2012, 22:49
by sandaasu
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0 |
260 |
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OldSchoolHack GUI
Posted on: Mon 10. Oct 2011, 20:10
KN4CK3R
Preview
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OldSchoolHack GUI |
Sat 7. Jan 2012, 14:23
by d3pray
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17 |
4237 |
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minGW compiling
Posted on: Mon 14. Nov 2011, 18:04
sandaasu
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An diejenigen die minGW nutzen : Wie kann ich mithilfe einter batch datei minGW dazu bringen eine cPP basierte DLL zu erstellen? BZW ich denke mal dass ich nur .c dateien compilen kann und keine .cpp dateien .. HELP ?
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VB, C/C++, Delphi, etc |
Mon 14. Nov 2011, 22:02
by Dovahkiin
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6 |
353 |