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Go to first new post CSS STINKT! (Multi-page thread 1 2 3) Posted on: Thu 24. Jun 2010, 16:21

geddo

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Mal ne frage wer von euch kann wieder auf vac servenr zocken? Mein Banned acc ist wieder unbanned vll wegen der neuen engine o.O Kann wieder auf VAC server lol
Counter-Strike: Source

Tue 29. Jun 2010, 15:37

by ncfg Go to last post
59 3072
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Go to first new post CSS STINKT! (Multi-page thread 1 2 3) Posted on: Thu 24. Jun 2010, 16:21

geddo

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Also bei mir legen sie sich net hin^^
Wenn ich die kille verlieren die die Waffe und stehen in der Luft ^^
Counter-Strike: Source

Tue 29. Jun 2010, 15:37

by ncfg Go to last post
59 3072
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Go to first new post CSS STINKT! (Multi-page thread 1 2 3) Posted on: Thu 24. Jun 2010, 16:21

geddo

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Jup größter Müll, wie billig das Game doch gewurden ist...
Counter-Strike: Source

Tue 29. Jun 2010, 15:37

by ncfg Go to last post
59 3072
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Go to first new post Vuvuzelas für alle :D Posted on: Fri 25. Jun 2010, 08:40

KN4CK3R

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Toll bei der Vuvuzela Webpage hängt son Nigga unten im Bild
Fun

Sat 26. Jun 2010, 13:13

by {D3@D}Cr0wn Go to last post
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Go to first new post CSS OFFSETTS vom 23Juni Posted on: Fri 25. Jun 2010, 16:47

Exxon

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Na ihr geilen Luder?

Hier sind die NEUEN CSS offsetts

Ich machs mal Public

TEXT Code:
  1. 02:41:33 g_pClient: 0x1746B8DC
  2. 02:41:33 m_pEntityList: 0x174BC0B4
  3. 02:41:33 g_pMatSurf: 0x12439110
  4. 02:41:33 g_pEngineTrace: 0x103FA9B0
  5. 02:41:33 g_pModel: 0x103FD460
  6. 02:41:33 g_pSurface: 0x12439110
  7. 02:41:33 g_pEngine: 0x103FEE70
  8. 02:41:33 g_pMaterial: 0x10BFA250
  9. 02:41:33 g_pPrediction: 0x174EC914
  10. 02:41:33 g_pMaterial: 0x10BFA250
  11. 02:41:33 m_pClientInterfaces: 0x174ABAA4
  12. 02:41:33 g_pPanels: 0xE61B018
  13. 02:41:33 g_pEffects: 0x1746EDC4
  14. 02:41:33 m_pCvar: 0x0
  15. 02:41:33 g_pEngineVgui: 0x10405A58
  16. 02:41:33 g_pIVgui: 0xE61F290
  17. 02:41:33 m_pSound: 0x10403BF8
  18. 02:41:33 g_pEvents: 0x103FAC68
  19. 02:41:33 g_pGamePrintText: 0x17476364
  20. 02:41:33 m_pStudioRender: 0x0
  21. 02:41:33 m_pRender: 0x104021FC
  22. 02:41:33 m_pModelRender: 0x10580CC0
  23. 02:41:33 g_pInput: 0x0
  24. 02:41:39 CWeaponXM1014 - DT_WeaponXM1014
  25. 02:41:39 baseclass offset: 0x0
  26. 02:41:39 m_fInSpecialReload offset: 0x171c
  27. 02:41:39 ( CWeaponXM1014 __ DT_WeaponXM1014 )
  28.  
  29.  
  30. 02:41:39 CWeaponUSP - DT_WeaponUSP
  31. 02:41:39 baseclass offset: 0x0
  32. 02:41:39 m_bSilencerOn offset: 0x1718
  33. 02:41:39 m_flDoneSwitchingSilencer offset: 0x171c
  34. 02:41:39 ( CWeaponUSP __ DT_WeaponUSP )
  35.  
  36.  
  37. 02:41:39 CWeaponUMP45 - DT_WeaponUMP45
  38. 02:41:39 baseclass offset: 0x0
  39. 02:41:39 ( CWeaponUMP45 __ DT_WeaponUMP45 )
  40.  
  41.  
  42. 02:41:39 CWeaponTMP - DT_WeaponTMP
  43. 02:41:39 baseclass offset: 0x0
  44. 02:41:39 ( CWeaponTMP __ DT_WeaponTMP )
  45.  
  46.  
  47. 02:41:39 CSmokeGrenade - DT_SmokeGrenade
  48. 02:41:39 baseclass offset: 0x0
  49. 02:41:39 ( CSmokeGrenade __ DT_SmokeGrenade )
  50.  
  51.  
  52. 02:41:39 CWeaponSG552 - DT_WeaponSG552
  53. 02:41:39 baseclass offset: 0x0
  54. 02:41:39 ( CWeaponSG552 __ DT_WeaponSG552 )
  55.  
  56.  
  57. 02:41:39 CWeaponSG550 - DT_WeaponSG550
  58. 02:41:39 baseclass offset: 0x0
  59. 02:41:39 ( CWeaponSG550 __ DT_WeaponSG550 )
  60.  
  61.  
  62. 02:41:39 CWeaponScout - DT_WeaponScout
  63. 02:41:39 baseclass offset: 0x0
  64. 02:41:39 ( CWeaponScout __ DT_WeaponScout )
  65.  
  66.  
  67. 02:41:39 CWeaponP90 - DT_WeaponP90
  68. 02:41:39 baseclass offset: 0x0
  69. 02:41:39 ( CWeaponP90 __ DT_WeaponP90 )
  70.  
  71.  
  72. 02:41:39 CWeaponP228 - DT_WeaponP228
  73. 02:41:39 baseclass offset: 0x0
  74. 02:41:39 ( CWeaponP228 __ DT_WeaponP228 )
  75.  
  76.  
  77. 02:41:39 CWeaponMP5Navy - DT_WeaponMP5Navy
  78. 02:41:39 baseclass offset: 0x0
  79. 02:41:39 ( CWeaponMP5Navy __ DT_WeaponMP5Navy )
  80.  
  81.  
  82. 02:41:39 CWeaponMAC10 - DT_WeaponMAC10
  83. 02:41:39 baseclass offset: 0x0
  84. 02:41:39 ( CWeaponMAC10 __ DT_WeaponMAC10 )
  85.  
  86.  
  87. 02:41:39 CWeaponM4A1 - DT_WeaponM4A1
  88. 02:41:39 baseclass offset: 0x0
  89. 02:41:39 m_bSilencerOn offset: 0x1720
  90. 02:41:39 m_flDoneSwitchingSilencer offset: 0x1724
  91. 02:41:39 ( CWeaponM4A1 __ DT_WeaponM4A1 )
  92.  
  93.  
  94. 02:41:39 CWeaponM3 - DT_WeaponM3
  95. 02:41:39 baseclass offset: 0x0
  96. 02:41:39 m_fInSpecialReload offset: 0x171c
  97. 02:41:39 ( CWeaponM3 __ DT_WeaponM3 )
  98.  
  99.  
  100. 02:41:39 CWeaponM249 - DT_WeaponM249
  101. 02:41:39 baseclass offset: 0x0
  102. 02:41:39 ( CWeaponM249 __ DT_WeaponM249 )
  103.  
  104.  
  105. 02:41:39 CKnife - DT_WeaponKnife
  106. 02:41:39 baseclass offset: 0x0
  107. 02:41:39 LocalActiveWeaponKnifeData offset: 0x0
  108. 02:41:39 ( CKnife __ DT_WeaponKnife )
  109.  
  110.  
  111. 02:41:39 CHEGrenade - DT_HEGrenade
  112. 02:41:39 baseclass offset: 0x0
  113. 02:41:39 ( CHEGrenade __ DT_HEGrenade )
  114.  
  115.  
  116. 02:41:39 CWeaponGlock - DT_WeaponGlock
  117. 02:41:39 baseclass offset: 0x0
  118. 02:41:39 m_bBurstMode offset: 0x1718
  119. 02:41:39 ( CWeaponGlock __ DT_WeaponGlock )
  120.  
  121.  
  122. 02:41:39 CWeaponGalil - DT_WeaponGalil
  123. 02:41:39 baseclass offset: 0x0
  124. 02:41:39 ( CWeaponGalil __ DT_WeaponGalil )
  125.  
  126.  
  127. 02:41:39 CWeaponG3SG1 - DT_WeaponG3SG1
  128. 02:41:39 baseclass offset: 0x0
  129. 02:41:39 ( CWeaponG3SG1 __ DT_WeaponG3SG1 )
  130.  
  131.  
  132. 02:41:39 CFlashbang - DT_Flashbang
  133. 02:41:39 baseclass offset: 0x0
  134. 02:41:39 ( CFlashbang __ DT_Flashbang )
  135.  
  136.  
  137. 02:41:39 CWeaponFiveSeven - DT_WeaponFiveSeven
  138. 02:41:39 baseclass offset: 0x0
  139. 02:41:39 ( CWeaponFiveSeven __ DT_WeaponFiveSeven )
  140.  
  141.  
  142. 02:41:39 CWeaponFamas - DT_WeaponFamas
  143. 02:41:39 baseclass offset: 0x0
  144. 02:41:39 m_bBurstMode offset: 0x1720
  145. 02:41:39 ( CWeaponFamas __ DT_WeaponFamas )
  146.  
  147.  
  148. 02:41:39 CWeaponElite - DT_WeaponElite
  149. 02:41:39 baseclass offset: 0x0
  150. 02:41:39 m_bFireRight offset: 0x171c
  151. 02:41:39 ( CWeaponElite __ DT_WeaponElite )
  152.  
  153.  
  154. 02:41:39 CDEagle - DT_WeaponDEagle
  155. 02:41:39 baseclass offset: 0x0
  156. 02:41:39 ( CDEagle __ DT_WeaponDEagle )
  157.  
  158.  
  159. 02:41:39 CWeaponCSBaseGun - DT_WeaponCSBaseGun
  160. 02:41:39 baseclass offset: 0x0
  161. 02:41:39 ( CWeaponCSBaseGun __ DT_WeaponCSBaseGun )
  162.  
  163.  
  164. 02:41:39 CWeaponCSBase - DT_WeaponCSBase
  165. 02:41:39 baseclass offset: 0x0
  166. 02:41:39 ( CWeaponCSBase __ DT_WeaponCSBase )

TEXT Code:
  1. 02:41:39 CC4 - DT_WeaponC4
  2. 02:41:39 baseclass offset: 0x0
  3. 02:41:39 m_bStartedArming offset: 0x1738
  4. 02:41:39 m_bBombPlacedAnimation offset: 0x1740
  5. 02:41:39 m_fArmedTime offset: 0x173c
  6. 02:41:39 ( CC4 __ DT_WeaponC4 )
  7.  
  8.  
  9. 02:41:39 CBaseCSGrenade - DT_BaseCSGrenade
  10. 02:41:39 baseclass offset: 0x0
  11. 02:41:39 m_bRedraw offset: 0x1718
  12. 02:41:39 m_bPinPulled offset: 0x1719
  13. 02:41:39 m_fThrowTime offset: 0x171c
  14. 02:41:39 ( CBaseCSGrenade __ DT_BaseCSGrenade )
  15.  
  16.  
  17. 02:41:39 CWeaponAWP - DT_WeaponAWP
  18. 02:41:39 baseclass offset: 0x0
  19. 02:41:39 ( CWeaponAWP __ DT_WeaponAWP )
  20.  
  21.  
  22. 02:41:39 CWeaponAug - DT_WeaponAug
  23. 02:41:39 baseclass offset: 0x0
  24. 02:41:39 ( CWeaponAug __ DT_WeaponAug )
  25.  
  26.  
  27. 02:41:39 CAK47 - DT_WeaponAK47
  28. 02:41:39 baseclass offset: 0x0
  29. 02:41:39 ( CAK47 __ DT_WeaponAK47 )
  30.  
  31.  
  32. 02:41:39 CFootstepControl - DT_FootstepControl
  33. 02:41:39 baseclass offset: 0x0
  34. 02:41:39 m_source offset: 0x4a8
  35. 02:41:39 m_destination offset: 0x4b8
  36. 02:41:39 ( CFootstepControl __ DT_FootstepControl )
  37.  
  38.  
  39. 02:41:39 CCSGameRulesProxy - DT_CSGameRulesProxy
  40. 02:41:39 baseclass offset: 0x0
  41. 02:41:39 cs_gamerules_data offset: 0x0
  42. 02:41:39 ( CCSGameRulesProxy __ DT_CSGameRulesProxy )
  43.  
  44.  
  45. 02:41:39 CWeaponCubemap - DT_WeaponCubemap
  46. 02:41:39 baseclass offset: 0x0
  47. 02:41:39 ( CWeaponCubemap __ DT_WeaponCubemap )
  48.  
  49.  
  50. 02:41:39 CWeaponCycler - DT_WeaponCycler
  51. 02:41:39 baseclass offset: 0x0
  52. 02:41:39 ( CWeaponCycler __ DT_WeaponCycler )
  53.  
  54.  
  55. 02:41:39 CTEPlantBomb - DT_TEPlantBomb
  56. 02:41:39 m_vecOrigin offset: 0x14
  57. 02:41:39 m_iPlayer offset: 0x10
  58. 02:41:39 ( CTEPlantBomb __ DT_TEPlantBomb )
  59.  
  60.  
  61. 02:41:39 CTEFireBullets - DT_TEFireBullets
  62. 02:41:39 m_vecOrigin offset: 0x14
  63. 02:41:39 m_vecAngles[0] offset: 0x20
  64. 02:41:39 m_vecAngles[1] offset: 0x24
  65. 02:41:39 m_iWeaponID offset: 0x2c
  66. 02:41:39 m_iMode offset: 0x30
  67. 02:41:39 m_iSeed offset: 0x34
  68. 02:41:39 m_iPlayer offset: 0x10
  69. 02:41:39 m_flSpread offset: 0x38
  70. 02:41:39 ( CTEFireBullets __ DT_TEFireBullets )
  71.  
  72.  
  73. 02:41:39 CTERadioIcon - DT_TERadioIcon
  74. 02:41:39 baseclass offset: 0x0
  75. 02:41:39 m_iAttachToClient offset: 0x10
  76. 02:41:39 ( CTERadioIcon __ DT_TERadioIcon )
  77.  
  78.  
  79. 02:41:39 CPlantedC4 - DT_PlantedC4
  80. 02:41:39 baseclass offset: 0x0
  81. 02:41:39 m_bBombTicking offset: 0x7d8
  82. 02:41:39 m_flC4Blow offset: 0x7e4
  83. 02:41:39 m_flTimerLength offset: 0x7e8
  84. 02:41:39 m_flDefuseLength offset: 0x7ec
  85. 02:41:39 m_flDefuseCountDown offset: 0x7f0
  86. 02:41:39 ( CPlantedC4 __ DT_PlantedC4 )
  87.  
  88.  
  89. 02:41:39 CCSTeam - DT_CSTeam
  90. 02:41:39 baseclass offset: 0x0
  91. 02:41:39 ( CCSTeam __ DT_CSTeam )
  92.  
  93.  
  94. 02:41:39 CCSPlayerResource - DT_CSPlayerResource
  95. 02:41:39 baseclass offset: 0x0
  96. 02:41:39 m_iPlayerC4 offset: 0xbe8
  97. 02:41:39 m_iPlayerVIP offset: 0xbec
  98. 02:41:39 m_vecC4 offset: 0xbf0
  99. 02:41:39 m_bHostageAlive offset: 0xc14
  100. 02:41:39 m_isHostageFollowingSomeone offset: 0xc20
  101. 02:41:39 m_iHostageEntityIDs offset: 0xc2c
  102. 02:41:39 m_iHostageX offset: 0xc5c
  103. 02:41:39 m_iHostageY offset: 0xc8c
  104. 02:41:39 m_iHostageZ offset: 0xcbc
  105. 02:41:39 m_bombsiteCenterA offset: 0xbfc
  106. 02:41:39 m_bombsiteCenterB offset: 0xc08
  107. 02:41:39 m_hostageRescueX offset: 0xcec
  108. 02:41:39 m_hostageRescueY offset: 0xcfc
  109. 02:41:39 m_hostageRescueZ offset: 0xd0c
  110. 02:41:39 m_bBombSpotted offset: 0xd1c
  111. 02:41:39 m_bPlayerSpotted offset: 0xd1d
  112. 02:41:39 m_iMVPs offset: 0xd60
  113. 02:41:39 ( CCSPlayerResource __ DT_CSPlayerResource )
  114.  
  115.  
  116. 02:41:39 CCSPlayer - DT_CSPlayer
  117. 02:41:39 baseclass offset: 0x0
  118. 02:41:39 cslocaldata offset: 0x0
  119. 02:41:39 csnonlocaldata offset: 0x0
  120. 02:41:39 m_iAddonBits offset: 0x1364
  121. 02:41:39 m_iPrimaryAddon offset: 0x1368
  122. 02:41:39 m_iSecondaryAddon offset: 0x136c
  123. 02:41:39 m_iThrowGrenadeCounter offset: 0x1360
  124. 02:41:39 m_iPlayerState offset: 0x1358
  125. 02:41:39 m_iAccount offset: 0x13d8
  126. 02:41:39 m_bInBombZone offset: 0x135d
  127. 02:41:39 m_bInBuyZone offset: 0x135e
  128. 02:41:39 m_iClass offset: 0x13e0
  129. 02:41:39 m_ArmorValue offset: 0x13e4
  130. 02:41:39 m_angEyeAngles[0] offset: 0x13e8
  131. 02:41:39 m_angEyeAngles[1] offset: 0x13ec
  132. 02:41:39 m_flStamina offset: 0x1378
  133. 02:41:39 m_bHasDefuser offset: 0x13f4
  134. 02:41:39 m_bNightVisionOn offset: 0x1384
  135. 02:41:39 m_bHasNightVision offset: 0x1385
  136. 02:41:39 m_bInHostageRescueZone offset: 0x13f5
  137. 02:41:39 m_ArmorValue offset: 0x13e4
  138. 02:41:39 m_bIsDefusing offset: 0x135c
  139. 02:41:39 m_bHasHelmet offset: 0x13dc
  140. 02:41:39 m_vecRagdollVelocity offset: 0x1400
  141. 02:41:39 m_flFlashDuration offset: 0x13a4
  142. 02:41:39 m_flFlashMaxAlpha offset: 0x13a0
  143. 02:41:39 m_iProgressBarDuration offset: 0x1370
  144. 02:41:39 m_flProgressBarStartTime offset: 0x1374
  145. 02:41:39 m_hRagdoll offset: 0x1390
  146. 02:41:39 m_cycleLatch offset: 0x14a8
  147. 02:41:39 ( CCSPlayer __ DT_CSPlayer )
  148.  
  149.  
  150. 02:41:39 CCSRagdoll - DT_CSRagdoll
  151. 02:41:39 m_vecOrigin offset: 0x2c8
  152. 02:41:39 m_vecRagdollOrigin offset: 0x850
  153. 02:41:39 m_hPlayer offset: 0x840
  154. 02:41:39 m_nModelIndex offset: 0x88
  155. 02:41:39 m_nForceBone offset: 0x4ec
  156. 02:41:39 m_vecForce offset: 0x4e0
  157. 02:41:39 m_vecRagdollVelocity offset: 0x844
  158. 02:41:39 m_iDeathPose offset: 0x85c
  159. 02:41:39 m_iDeathFrame offset: 0x860
  160. 02:41:39 m_iTeamNum offset: 0x94
  161. 02:41:39 m_bClientSideAnimation offset: 0x714
  162. 02:41:39 ( CCSRagdoll __ DT_CSRagdoll )
  163.  
  164.  
  165. 02:41:39 CTEPlayerAnimEvent - DT_TEPlayerAnimEvent
  166. 02:41:39 m_hPlayer offset: 0x10
  167. 02:41:39 m_iEvent offset: 0x14
  168. 02:41:39 m_nData offset: 0x18
  169. 02:41:39 ( CTEPlayerAnimEvent __ DT_TEPlayerAnimEvent )
  170.  
  171.  
  172. 02:41:39 CHostage - DT_CHostage
  173. 02:41:39 baseclass offset: 0x0
  174. 02:41:39 m_isRescued offset: 0xcec
  175. 02:41:39 m_iHealth offset: 0x8c
  176. 02:41:39 m_iMaxHealth offset: 0xce0
  177. 02:41:39 m_lifeState offset: 0x8b
  178. 02:41:39 m_leader offset: 0xce8
  179. 02:41:39 ( CHostage __ DT_CHostage )
  180.  
  181.  
  182. 02:41:39 CBaseCSGrenadeProjectile - DT_BaseCSGrenadeProjectile
  183. 02:41:39 baseclass offset: 0x0
  184. 02:41:39 m_vInitialVelocity offset: 0x800
  185. 02:41:39 ( CBaseCSGrenadeProjectile __ DT_BaseCSGrenadeProjectile )
  186.  
  187.  
  188. 02:41:39 CWearableItem - DT_WearableItem
  189. 02:41:39 baseclass offset: 0x0
  190. 02:41:39 ( CWearableItem __ DT_WearableItem )
  191.  
  192.  
  193. 02:41:39 CBaseAttributableItem - DT_BaseAttributableItem
  194. 02:41:39 baseclass offset: 0x0
  195. 02:41:39 m_AttributeManager offset: 0x7e0
  196. 02:41:39 ( CBaseAttributableItem __ DT_BaseAttributableItem )
  197.  
  198.  
  199. 02:41:39 CCSWearableItem - DT_CSWearableItem
  200. 02:41:39 baseclass offset: 0x0
  201. 02:41:39 ( CCSWearableItem __ DT_CSWearableItem )
  202.  
  203.  
  204. 02:41:39 NextBotCombatCharacter - DT_NextBot
  205. 02:41:39 baseclass offset: 0x0
  206. 02:41:39 ( NextBotCombatCharacter __ DT_NextBot )
  207.  
  208.  
  209. 02:41:39 CTestTraceline - DT_TestTraceline
  210. 02:41:39 m_clrRender offset: 0x58
  211. 02:41:39 m_vecOrigin offset: 0x2c8
  212. 02:41:39 m_angRotation[0] offset: 0x2d4
  213. 02:41:39 m_angRotation[1] offset: 0x2d8
  214. 02:41:39 m_angRotation[2] offset: 0x2dc
  215. 02:41:39 moveparent offset: 0x158
  216. 02:41:39 ( CTestTraceline __ DT_TestTraceline )
  217.  
  218.  
  219. 02:41:39 CTEWorldDecal - DT_TEWorldDecal
  220. 02:41:39 baseclass offset: 0x0
  221. 02:41:39 m_vecOrigin offset: 0x10
  222. 02:41:39 m_nIndex offset: 0x1c
  223. 02:41:39 ( CTEWorldDecal __ DT_TEWorldDecal )
  224.  
  225.  
  226. 02:41:39 CTESpriteSpray - DT_TESpriteSpray
  227. 02:41:39 baseclass offset: 0x0
  228. 02:41:39 m_vecOrigin offset: 0x10
  229. 02:41:39 m_vecDirection offset: 0x1c
  230. 02:41:39 m_nModelIndex offset: 0x28
  231. 02:41:39 m_fNoise offset: 0x30
  232. 02:41:39 m_nCount offset: 0x34
  233. 02:41:39 m_nSpeed offset: 0x2c
  234. 02:41:39 ( CTESpriteSpray __ DT_TESpriteSpray )
  235.  
  236.  
  237. 02:41:39 CTESprite - DT_TESprite
  238. 02:41:39 baseclass offset: 0x0
  239. 02:41:39 m_vecOrigin offset: 0x10
  240. 02:41:39 m_nModelIndex offset: 0x1c
  241. 02:41:39 m_fScale offset: 0x20
  242. 02:41:39 m_nBrightness offset: 0x24
  243. 02:41:39 ( CTESprite __ DT_TESprite )
  244.  
  245.  
  246. 02:41:39 CTESparks - DT_TESparks
  247. 02:41:39 baseclass offset: 0x0
  248. 02:41:39 m_nMagnitude offset: 0x1c
  249. 02:41:39 m_nTrailLength offset: 0x20
  250. 02:41:39 m_vecDir offset: 0x24
  251. 02:41:39 ( CTESparks __ DT_TESparks )
  252.  
  253.  
  254. 02:41:39 CTESmoke - DT_TESmoke
  255. 02:41:39 baseclass offset: 0x0
  256. 02:41:39 m_vecOrigin offset: 0x10
  257. 02:41:39 m_nModelIndex offset: 0x1c
  258. 02:41:39 m_fScale offset: 0x20
  259. 02:41:39 m_nFrameRate offset: 0x24
  260. 02:41:39 ( CTESmoke __ DT_TESmoke )
  261.  
  262.  
  263. 02:41:39 CTEShowLine - DT_TEShowLine
  264. 02:41:39 baseclass offset: 0x0
  265. 02:41:39 m_vecEnd offset: 0x1c
  266. 02:41:39 ( CTEShowLine __ DT_TEShowLine )
  267.  
  268.  
  269. 02:41:39 CTEProjectedDecal - DT_TEProjectedDecal
  270. 02:41:39 baseclass offset: 0x0
  271. 02:41:39 m_vecOrigin offset: 0x10
  272. 02:41:39 m_angRotation offset: 0x1c
  273. 02:41:39 m_flDistance offset: 0x28
  274. 02:41:39 m_nIndex offset: 0x2c
  275. 02:41:39 ( CTEProjectedDecal __ DT_TEProjectedDecal )
  276.  
  277.  
  278. 02:41:39 CTEPlayerDecal - DT_TEPlayerDecal
  279. 02:41:39 baseclass offset: 0x0
  280. 02:41:39 m_vecOrigin offset: 0x14
  281. 02:41:39 m_nEntity offset: 0x20
  282. 02:41:39 m_nPlayer offset: 0x10
  283. 02:41:39 ( CTEPlayerDecal __ DT_TEPlayerDecal )
  284.  
  285.  
  286. 02:41:39 CTEPhysicsProp - DT_TEPhysicsProp
  287. 02:41:39 baseclass offset: 0x0
  288. 02:41:39 m_vecOrigin offset: 0x10
  289. 02:41:39 m_angRotation[0] offset: 0x1c
  290. 02:41:39 m_angRotation[1] offset: 0x20
  291. 02:41:39 m_angRotation[2] offset: 0x24
  292. 02:41:39 m_vecVelocity offset: 0x28
  293. 02:41:39 m_nModelIndex offset: 0x34
  294. 02:41:39 m_nFlags offset: 0x3c
  295. 02:41:39 m_nSkin offset: 0x38
  296. 02:41:39 m_nEffects offset: 0x40
  297. 02:41:39 ( CTEPhysicsProp __ DT_TEPhysicsProp )
  298.  
  299.  
  300. 02:41:39 CTEParticleSystem - DT_TEParticleSystem
  301. 02:41:39 baseclass offset: 0x0
  302. 02:41:39 m_vecOrigin[0] offset: 0x10
  303. 02:41:39 m_vecOrigin[1] offset: 0x14
  304. 02:41:39 m_vecOrigin[2] offset: 0x18
  305. 02:41:39 ( CTEParticleSystem __ DT_TEParticleSystem )
  306.  
  307.  
  308. 02:41:39 CTEMuzzleFlash - DT_TEMuzzleFlash
  309. 02:41:39 baseclass offset: 0x0
  310. 02:41:39 m_vecOrigin offset: 0x10
  311. 02:41:39 m_vecAngles offset: 0x1c
  312. 02:41:39 m_flScale offset: 0x28
  313. 02:41:39 m_nType offset: 0x2c
  314. 02:41:39 ( CTEMuzzleFlash __ DT_TEMuzzleFlash )
  315.  
  316.  
  317. 02:41:39 CTELargeFunnel - DT_TELargeFunnel
  318. 02:41:39 baseclass offset: 0x0
  319. 02:41:39 m_nModelIndex offset: 0x1c
  320. 02:41:39 m_nReversed offset: 0x20
  321. 02:41:39 ( CTELargeFunnel __ DT_TELargeFunnel )
  322.  
  323.  
  324. 02:41:39 CTEKillPlayerAttachments - DT_TEKillPlayerAttachments
  325. 02:41:39 baseclass offset: 0x0
  326. 02:41:39 m_nPlayer offset: 0x10
  327. 02:41:39 ( CTEKillPlayerAttachments __ DT_TEKillPlayerAttachments )
  328.  
  329.  
  330. 02:41:39 CTEImpact - DT_TEImpact
  331. 02:41:39 baseclass offset: 0x0
  332. 02:41:39 m_vecOrigin offset: 0x10
  333. 02:41:39 m_vecNormal offset: 0x1c
  334. 02:41:39 m_iType offset: 0x28
  335. 02:41:39 m_ucFlags offset: 0x2c
  336. 02:41:39 ( CTEImpact __ DT_TEImpact )
  337.  
  338.  
  339. 02:41:39 CTEGlowSprite - DT_TEGlowSprite
  340. 02:41:39 baseclass offset: 0x0
  341. 02:41:39 m_vecOrigin offset: 0x10
  342. 02:41:39 m_nModelIndex offset: 0x1c
  343. 02:41:39 m_fScale offset: 0x20
  344. 02:41:39 m_fLife offset: 0x24
  345. 02:41:39 m_nBrightness offset: 0x28
  346. 02:41:39 ( CTEGlowSprite __ DT_TEGlowSprite )
  347.  
  348.  
  349. 02:41:39 CTEShatterSurface - DT_TEShatterSurface
  350. 02:41:39 baseclass offset: 0x0
  351. 02:41:39 m_vecOrigin offset: 0x10
  352. 02:41:39 m_vecAngles offset: 0x1c
  353. 02:41:39 m_vecForce offset: 0x28
  354. 02:41:39 m_vecForcePos offset: 0x34
  355. 02:41:39 m_flWidth offset: 0x40
  356. 02:41:39 m_flHeight offset: 0x44
  357. 02:41:39 m_flShardSize offset: 0x48
  358. 02:41:39 m_nSurfaceType offset: 0x50
  359. 02:41:39 m_uchFrontColor[0] offset: 0x54
  360. 02:41:39 m_uchFrontColor[1] offset: 0x55
  361. 02:41:39 m_uchFrontColor[2] offset: 0x56
  362. 02:41:39 m_uchBackColor[0] offset: 0x57
  363. 02:41:39 m_uchBackColor[1] offset: 0x58
  364. 02:41:39 m_uchBackColor[2] offset: 0x59
  365. 02:41:39 ( CTEShatterSurface __ DT_TEShatterSurface )
  366.  
  367.  
  368. 02:41:39 CTEFootprintDecal - DT_TEFootprintDecal
  369. 02:41:39 baseclass offset: 0x0
  370. 02:41:39 m_vecOrigin offset: 0x10
  371. 02:41:39 m_vecDirection offset: 0x1c
  372. 02:41:39 m_nEntity offset: 0x34
  373. 02:41:39 m_nIndex offset: 0x38
  374. 02:41:39 m_chMaterialType offset: 0x3c
  375. 02:41:39 ( CTEFootprintDecal __ DT_TEFootprintDecal )
  376.  
  377.  
  378. 02:41:39 CTEFizz - DT_TEFizz
  379. 02:41:39 baseclass offset: 0x0
  380. 02:41:39 m_nEntity offset: 0x10
  381. 02:41:39 m_nModelIndex offset: 0x14
  382. 02:41:39 m_nDensity offset: 0x18
  383. 02:41:39 m_nCurrent offset: 0x1c
  384. 02:41:39 ( CTEFizz __ DT_TEFizz )
  385.  
  386.  
  387. 02:41:39 CTEExplosion - DT_TEExplosion
  388. 02:41:39 baseclass offset: 0x0
  389. 02:41:39 m_nModelIndex offset: 0x1c
  390. 02:41:39 m_fScale offset: 0x20
  391. 02:41:39 m_nFrameRate offset: 0x24
  392. 02:41:39 m_nFlags offset: 0x28
  393. 02:41:39 m_vecNormal offset: 0x2c
  394. 02:41:39 m_chMaterialType offset: 0x38
  395. 02:41:39 m_nRadius offset: 0x3c
  396. 02:41:39 m_nMagnitude offset: 0x40
  397. 02:41:39 ( CTEExplosion __ DT_TEExplosion )
  398.  
  399.  
  400. 02:41:39 CTEEnergySplash - DT_TEEnergySplash
  401. 02:41:39 m_vecPos offset: 0x10
  402. 02:41:39 m_vecDir offset: 0x1c
  403. 02:41:39 m_bExplosive offset: 0x28
  404. 02:41:39 ( CTEEnergySplash __ DT_TEEnergySplash )
  405.  
  406.  
  407. 02:41:39 CTEEffectDispatch - DT_TEEffectDispatch
  408. 02:41:39 baseclass offset: 0x0
  409. 02:41:39 m_EffectData offset: 0x10
  410. 02:41:39 ( CTEEffectDispatch __ DT_TEEffectDispatch )
  411.  
  412.  
  413. 02:41:39 CTEDynamicLight - DT_TEDynamicLight
  414. 02:41:39 baseclass offset: 0x0
  415. 02:41:39 m_vecOrigin offset: 0x10
  416. 02:41:39 r offset: 0x20
  417. 02:41:39 g offset: 0x24
  418. 02:41:39 b offset: 0x28
  419. 02:41:39 exponent offset: 0x2c
  420. 02:41:39 m_fRadius offset: 0x1c
  421. 02:41:39 m_fTime offset: 0x30
  422. 02:41:39 m_fDecay offset: 0x34
  423. 02:41:39 ( CTEDynamicLight __ DT_TEDynamicLight )
  424.  
  425.  
  426. 02:41:39 CTEDecal - DT_TEDecal
  427. 02:41:39 baseclass offset: 0x0
  428. 02:41:39 m_vecOrigin offset: 0x10
  429. 02:41:39 m_vecStart offset: 0x1c
  430. 02:41:39 m_nEntity offset: 0x28
  431. 02:41:39 m_nHitbox offset: 0x2c
  432. 02:41:39 m_nIndex offset: 0x30
  433. 02:41:39 ( CTEDecal __ DT_TEDecal )
  434.  
  435.  
  436. 02:41:39 CTEClientProjectile - DT_TEClientProjectile
  437. 02:41:39 baseclass offset: 0x0
  438. 02:41:39 m_vecOrigin offset: 0x10
  439. 02:41:39 m_vecVelocity offset: 0x1c
  440. 02:41:39 m_nModelIndex offset: 0x28
  441. 02:41:39 m_nLifeTime offset: 0x2c
  442. 02:41:39 m_hOwner offset: 0x30
  443. 02:41:39 ( CTEClientProjectile __ DT_TEClientProjectile )
  444.  
  445.  
  446. 02:41:39 CTEBubbleTrail - DT_TEBubbleTrail
  447. 02:41:39 baseclass offset: 0x0
  448. 02:41:39 m_vecMins offset: 0x10
  449. 02:41:39 m_vecMaxs offset: 0x1c
  450. 02:41:39 m_nModelIndex offset: 0x2c
  451. 02:41:39 m_flWaterZ offset: 0x28
  452. 02:41:39 m_nCount offset: 0x30
  453. 02:41:39 m_fSpeed offset: 0x34
  454. 02:41:39 ( CTEBubbleTrail __ DT_TEBubbleTrail )
  455.  
  456.  
  457. 02:41:39 CTEBubbles - DT_TEBubbles
  458. 02:41:39 baseclass offset: 0x0
  459. 02:41:39 m_vecMins offset: 0x10
  460. 02:41:39 m_vecMaxs offset: 0x1c
  461. 02:41:39 m_nModelIndex offset: 0x2c
  462. 02:41:39 m_fHeight offset: 0x28
  463. 02:41:39 m_nCount offset: 0x30
  464. 02:41:39 m_fSpeed offset: 0x34
  465. 02:41:39 ( CTEBubbles __ DT_TEBubbles )
  466.  
  467.  
  468. 02:41:39 CTEBSPDecal - DT_TEBSPDecal
  469. 02:41:39 baseclass offset: 0x0
  470. 02:41:39 m_vecOrigin offset: 0x10
  471. 02:41:39 m_nEntity offset: 0x1c
  472. 02:41:39 m_nIndex offset: 0x20
  473. 02:41:39 ( CTEBSPDecal __ DT_TEBSPDecal )
  474.  
  475.  
  476. 02:41:39 CTEBreakModel - DT_TEBreakModel
  477. 02:41:39 baseclass offset: 0x0
  478. 02:41:39 m_vecOrigin offset: 0x10
  479. 02:41:39 m_angRotation[0] offset: 0x1c
  480. 02:41:39 m_angRotation[1] offset: 0x20
  481. 02:41:39 m_angRotation[2] offset: 0x24
  482. 02:41:39 m_vecSize offset: 0x28
  483. 02:41:39 m_vecVelocity offset: 0x34
  484. 02:41:39 m_nModelIndex offset: 0x44
  485. 02:41:39 m_nRandomization offset: 0x40
  486. 02:41:39 m_nCount offset: 0x48
  487. 02:41:39 m_fTime offset: 0x4c
  488. 02:41:39 m_nFlags offset: 0x50
  489. 02:41:39 ( CTEBreakModel __ DT_TEBreakModel )
  490.  
  491.  
  492. 02:41:39 CTEBloodStream - DT_TEBloodStream
  493. 02:41:39 baseclass offset: 0x0
  494. 02:41:39 m_vecDirection offset: 0x1c
  495. 02:41:39 r offset: 0x28
  496. 02:41:39 g offset: 0x2c
  497. 02:41:39 b offset: 0x30
  498. 02:41:39 a offset: 0x34
  499. 02:41:39 m_nAmount offset: 0x38
  500. 02:41:39 ( CTEBloodStream __ DT_TEBloodStream )
  501.  
  502.  
  503. 02:41:39 CTEBloodSprite - DT_TEBloodSprite
  504. 02:41:39 m_vecOrigin offset: 0x10
  505. 02:41:39 m_vecDirection offset: 0x1c
  506. 02:41:39 r offset: 0x28
  507. 02:41:39 g offset: 0x2c
  508. 02:41:39 b offset: 0x30
  509. 02:41:39 a offset: 0x34
  510. 02:41:39 m_nSprayModel offset: 0x3c
  511. 02:41:39 m_nDropModel offset: 0x38
  512. 02:41:39 m_nSize offset: 0x40
  513. 02:41:39 ( CTEBloodSprite __ DT_TEBloodSprite )
  514.  
  515.  
  516. 02:41:39 CTEBeamSpline - DT_TEBeamSpline
  517. 02:41:39 m_nPoints offset: 0xd0
  518. 02:41:39 m_vecPoints[0] offset: 0x10
  519. 02:41:39 m_vecPoints offset: 0x0
  520. 02:41:39 exception
  521. 02:41:39 ( CTEBeamSpline __ DT_TEBeamSpline )
  522.  
  523.  
  524. 02:41:39 CTEBeamRingPoint - DT_TEBeamRingPoint
  525. 02:41:39 baseclass offset: 0x0
  526. 02:41:39 m_vecCenter offset: 0x4c
  527. 02:41:39 m_flStartRadius offset: 0x58
  528. 02:41:39 m_flEndRadius offset: 0x5c
  529. 02:41:39 ( CTEBeamRingPoint __ DT_TEBeamRingPoint )
  530.  
  531.  
  532. 02:41:39 CTEBeamRing - DT_TEBeamRing
  533. 02:41:39 baseclass offset: 0x0
  534. 02:41:39 m_nStartEntity offset: 0x4c
  535. 02:41:39 m_nEndEntity offset: 0x50
  536. 02:41:39 ( CTEBeamRing __ DT_TEBeamRing )
  537.  
  538.  
  539. 02:41:39 CTEBeamPoints - DT_TEBeamPoints
  540. 02:41:39 baseclass offset: 0x0
  541. 02:41:39 m_vecStartPoint offset: 0x4c
  542. 02:41:39 m_vecEndPoint offset: 0x58
  543. 02:41:39 ( CTEBeamPoints __ DT_TEBeamPoints )
  544.  
  545.  
  546. 02:41:39 CTEBeamLaser - DT_TEBeamLaser
  547. 02:41:39 baseclass offset: 0x0
  548. 02:41:39 m_nStartEntity offset: 0x4c
  549. 02:41:39 m_nEndEntity offset: 0x50
  550. 02:41:39 ( CTEBeamLaser __ DT_TEBeamLaser )
  551.  
  552.  
  553. 02:41:39 CTEBeamFollow - DT_TEBeamFollow
  554. 02:41:39 baseclass offset: 0x0
  555. 02:41:39 m_iEntIndex offset: 0x4c
  556. 02:41:39 ( CTEBeamFollow __ DT_TEBeamFollow )
  557.  
  558.  
  559. 02:41:39 CTEBeamEnts - DT_TEBeamEnts
  560. 02:41:39 baseclass offset: 0x0
  561. 02:41:39 m_nStartEntity offset: 0x4c
  562. 02:41:39 m_nEndEntity offset: 0x50
  563. 02:41:39 ( CTEBeamEnts __ DT_TEBeamEnts )
  564.  
  565.  
  566. 02:41:39 CTEBeamEntPoint - DT_TEBeamEntPoint
  567. 02:41:39 baseclass offset: 0x0
  568. 02:41:39 m_nStartEntity offset: 0x4c
  569. 02:41:39 m_nEndEntity offset: 0x50
  570. 02:41:39 m_vecStartPoint offset: 0x54
  571. 02:41:39 m_vecEndPoint offset: 0x60
  572. 02:41:39 ( CTEBeamEntPoint __ DT_TEBeamEntPoint )
  573.  
  574.  
  575. 02:41:39 CTEBaseBeam - DT_BaseBeam
  576. 02:41:39 m_nModelIndex offset: 0x10
  577. 02:41:39 m_nHaloIndex offset: 0x14
  578. 02:41:39 m_nStartFrame offset: 0x18
  579. 02:41:39 m_nFrameRate offset: 0x1c
  580. 02:41:39 m_fLife offset: 0x20
  581. 02:41:39 m_fWidth offset: 0x24
  582. 02:41:39 m_fEndWidth offset: 0x28
  583. 02:41:39 m_nFadeLength offset: 0x2c
  584. 02:41:39 m_fAmplitude offset: 0x30
  585. 02:41:39 m_nSpeed offset: 0x44
  586. 02:41:39 r offset: 0x34
  587. 02:41:39 g offset: 0x38
  588. 02:41:39 b offset: 0x3c
  589. 02:41:39 a offset: 0x40
  590. 02:41:39 m_nFlags offset: 0x48
  591. 02:41:39 ( CTEBaseBeam __ DT_BaseBeam )
  592.  
  593.  
  594. 02:41:39 CTEArmorRicochet - DT_TEArmorRicochet
  595. 02:41:39 baseclass offset: 0x0
  596. 02:41:39 ( CTEArmorRicochet __ DT_TEArmorRicochet )
  597.  
  598.  
  599. 02:41:39 CTEMetalSparks - DT_TEMetalSparks
  600. 02:41:39 m_vecPos offset: 0x10
  601. 02:41:39 m_vecDir offset: 0x1c
  602. 02:41:39 ( CTEMetalSparks __ DT_TEMetalSparks )
  603.  
  604.  
  605. 02:41:39 CSteamJet - DT_SteamJet
  606. 02:41:39 baseclass offset: 0x0
  607. 02:41:39 m_SpreadSpeed offset: 0x594
  608. 02:41:39 m_Speed offset: 0x598
  609. 02:41:39 m_StartSize offset: 0x59c
  610. 02:41:39 m_EndSize offset: 0x5a0
  611. 02:41:39 m_Rate offset: 0x5a4
  612. 02:41:39 m_JetLength offset: 0x5a8
  613. 02:41:39 m_bEmit offset: 0x5ac
  614. 02:41:39 m_bFaceLeft offset: 0x5b4
  615. 02:41:39 m_nType offset: 0x5b0
  616. 02:41:39 m_spawnflags offset: 0x5b8
  617. 02:41:39 m_flRollSpeed offset: 0x5bc
  618. 02:41:39 ( CSteamJet __ DT_SteamJet )
  619.  
  620.  
  621. 02:41:39 CSmokeStack - DT_SmokeStack
  622. 02:41:39 baseclass offset: 0x0
  623. 02:41:39 m_SpreadSpeed offset: 0x5e4
  624. 02:41:39 m_Speed offset: 0x5e8
  625. 02:41:39 m_StartSize offset: 0x5ec
  626. 02:41:39 m_EndSize offset: 0x5f0
  627. 02:41:39 m_Rate offset: 0x5f4
  628. 02:41:39 m_JetLength offset: 0x5f8
  629. 02:41:39 m_bEmit offset: 0x5fc
  630. 02:41:39 m_flBaseSpread offset: 0x600
  631. 02:41:39 m_flTwist offset: 0x654
  632. 02:41:39 m_flRollSpeed offset: 0x690
  633. 02:41:39 m_iMaterialModel offset: 0x658
  634. 02:41:39 m_AmbientLight.m_vPos offset: 0x604
  635. 02:41:39 m_AmbientLight.m_vColor offset: 0x610
  636. 02:41:39 m_AmbientLight.m_flIntensity offset: 0x61c
  637. 02:41:39 m_DirLight.m_vPos offset: 0x620
  638. 02:41:39 m_DirLight.m_vColor offset: 0x62c
  639. 02:41:39 m_DirLight.m_flIntensity offset: 0x638
  640. 02:41:39 m_vWind offset: 0x648
  641. 02:41:39 ( CSmokeStack __ DT_SmokeStack )
  642.  
  643.  
  644. 02:41:39 DustTrail - DT_DustTrail
  645. 02:41:39 baseclass offset: 0x0
  646. 02:41:39 m_SpawnRate offset: 0x594
  647. 02:41:39 m_Color offset: 0x598
  648. 02:41:39 m_ParticleLifetime offset: 0x5a8
  649. 02:41:39 m_StopEmitTime offset: 0x5b0
  650. 02:41:39 m_MinSpeed offset: 0x5b4
  651. 02:41:39 m_MaxSpeed offset: 0x5b8
  652. 02:41:39 m_MinDirectedSpeed offset: 0x5bc
  653. 02:41:39 m_MaxDirectedSpeed offset: 0x5c0
  654. 02:41:39 m_StartSize offset: 0x5c4
  655. 02:41:39 m_EndSize offset: 0x5c8
  656. 02:41:39 m_SpawnRadius offset: 0x5cc
  657. 02:41:39 m_bEmit offset: 0x5dc
  658. 02:41:39 m_Opacity offset: 0x5a4
  659. 02:41:39 ( DustTrail __ DT_DustTrail )
  660.  
  661.  
  662. 02:41:39 CFireTrail - DT_FireTrail
  663. 02:41:39 baseclass offset: 0x0
  664. 02:41:39 m_nAttachment offset: 0x594
  665. 02:41:39 m_flLifetime offset: 0x598
  666. 02:41:39 ( CFireTrail __ DT_FireTrail )
  667.  
  668.  
  669. 02:41:39 SporeTrail - DT_SporeTrail
  670. 02:41:39 baseclass offset: 0x0
  671. 02:41:39 m_flSpawnRate offset: 0x59c
  672. 02:41:39 m_vecEndColor offset: 0x590
  673. 02:41:39 m_flParticleLifetime offset: 0x5a0
  674. 02:41:39 m_flStartSize offset: 0x5a4
  675. 02:41:39 m_flEndSize offset: 0x5a8
  676. 02:41:39 m_flSpawnRadius offset: 0x5ac
  677. 02:41:39 m_bEmit offset: 0x5bc
  678. 02:41:39 ( SporeTrail __ DT_SporeTrail )
  679.  
  680.  
  681. 02:41:39 SporeExplosion - DT_SporeExplosion
  682. 02:41:39 baseclass offset: 0x0
  683. 02:41:39 m_flSpawnRate offset: 0x594
  684. 02:41:39 m_flParticleLifetime offset: 0x598
  685. 02:41:39 m_flStartSize offset: 0x59c
  686. 02:41:39 m_flEndSize offset: 0x5a0
  687. 02:41:39 m_flSpawnRadius offset: 0x5a4
  688. 02:41:39 m_bEmit offset: 0x5ac
  689. 02:41:39 m_bDontRemove offset: 0x5ad
  690. 02:41:39 ( SporeExplosion __ DT_SporeExplosion )
  691.  
  692.  
  693. 02:41:39 RocketTrail - DT_RocketTrail
  694. 02:41:39 baseclass offset: 0x0
  695. 02:41:39 m_SpawnRate offset: 0x594
  696. 02:41:39 m_StartColor offset: 0x598
  697. 02:41:39 m_EndColor offset: 0x5a4
  698. 02:41:39 m_ParticleLifetime offset: 0x5b4
  699. 02:41:39 m_StopEmitTime offset: 0x5b8
  700. 02:41:39 m_MinSpeed offset: 0x5bc
  701. 02:41:39 m_MaxSpeed offset: 0x5c0
  702. 02:41:39 m_StartSize offset: 0x5c4
  703. 02:41:39 m_EndSize offset: 0x5c8
  704. 02:41:39 m_SpawnRadius offset: 0x5cc
  705. 02:41:39 m_bEmit offset: 0x5dc
  706. 02:41:39 m_nAttachment offset: 0x5e0
  707. 02:41:39 m_Opacity offset: 0x5b0
  708. 02:41:39 m_bDamaged offset: 0x5dd
  709. 02:41:39 m_flFlareScale offset: 0x5f0
  710. 02:41:39 ( RocketTrail __ DT_RocketTrail )
  711.  
  712.  
  713. 02:41:39 SmokeTrail - DT_SmokeTrail
  714. 02:41:39 baseclass offset: 0x0
  715. 02:41:39 m_SpawnRate offset: 0x594
  716. 02:41:39 m_StartColor offset: 0x598
  717. 02:41:39 m_EndColor offset: 0x5a4
  718. 02:41:39 m_ParticleLifetime offset: 0x5b4
  719. 02:41:39 m_StopEmitTime offset: 0x5b8
  720. 02:41:39 m_MinSpeed offset: 0x5bc
  721. 02:41:39 m_MaxSpeed offset: 0x5c0
  722. 02:41:39 m_MinDirectedSpeed offset: 0x5c4
  723. 02:41:39 m_MaxDirectedSpeed offset: 0x5c8
  724. 02:41:39 m_StartSize offset: 0x5cc
  725. 02:41:39 m_EndSize offset: 0x5d0
  726. 02:41:39 m_SpawnRadius offset: 0x5d4
  727. 02:41:39 m_bEmit offset: 0x5e4
  728. 02:41:39 m_nAttachment offset: 0x5e8
  729. 02:41:39 m_Opacity offset: 0x5b0
  730. 02:41:39 ( SmokeTrail __ DT_SmokeTrail )
  731.  
  732.  
  733. 02:41:39 CPropVehicleDriveable - DT_PropVehicleDriveable
  734. 02:41:39 baseclass offset: 0x0
  735. 02:41:39 m_hPlayer offset: 0x7dc
  736. 02:41:39 m_nSpeed offset: 0x7e0
  737. 02:41:39 m_nRPM offset: 0x7e4
  738. 02:41:39 m_flThrottle offset: 0x7e8
  739. 02:41:39 m_nBoostTimeLeft offset: 0x7ec
  740. 02:41:39 m_nHasBoost offset: 0x7f0
  741. 02:41:39 m_nScannerDisabledWeapons offset: 0x7f4
  742. 02:41:39 m_nScannerDisabledVehicle offset: 0x7f8
  743. 02:41:39 m_bEnterAnimOn offset: 0x818
  744. 02:41:39 m_bExitAnimOn offset: 0x819
  745. 02:41:39 m_bUnableToFire offset: 0x865
  746. 02:41:39 m_vecEyeExitEndpoint offset: 0x858
  747. 02:41:39 m_bHasGun offset: 0x864
  748. 02:41:39 m_vecGunCrosshair offset: 0x820
  749. 02:41:39 ( CPropVehicleDriveable __ DT_PropVehicleDriveable )
  750.  
  751.  
  752. 02:41:39 ParticleSmokeGrenade - DT_ParticleSmokeGrenade
  753. 02:41:39 baseclass offset: 0x0
  754. 02:41:39 m_flSpawnTime offset: 0x5a4
  755. 02:41:39 m_FadeStartTime offset: 0x5a8
  756. 02:41:39 m_FadeEndTime offset: 0x5ac
  757. 02:41:39 m_CurrentStage offset: 0x594
  758. 02:41:39 ( ParticleSmokeGrenade __ DT_ParticleSmokeGrenade )
  759.  
  760.  
  761. 02:41:39 CParticleFire - DT_ParticleFire
  762. 02:41:39 m_vOrigin offset: 0x59c
  763. 02:41:39 m_vDirection offset: 0x5a8
  764. 02:41:39 ( CParticleFire __ DT_ParticleFire )
  765.  
  766.  
  767. 02:41:39 MovieExplosion - DT_MovieExplosion
  768. 02:41:39 baseclass offset: 0x0
  769. 02:41:39 ( MovieExplosion __ DT_MovieExplosion )
  770.  
  771.  
  772. 02:41:39 CTEGaussExplosion - DT_TEGaussExplosion
  773. 02:41:39 baseclass offset: 0x0
  774. 02:41:39 m_nType offset: 0x1c
  775. 02:41:39 m_vecDirection offset: 0x20
  776. 02:41:39 ( CTEGaussExplosion __ DT_TEGaussExplosion )
  777.  
  778.  
  779. 02:41:39 CEnvQuadraticBeam - DT_QuadraticBeam
  780. 02:41:39 baseclass offset: 0x0
  781. 02:41:39 m_targetPosition offset: 0x4a8
  782. 02:41:39 m_controlPosition offset: 0x4b4
  783. 02:41:39 m_scrollRate offset: 0x4c0
  784. 02:41:39 m_flWidth offset: 0x4c4
  785. 02:41:39 ( CEnvQuadraticBeam __ DT_QuadraticBeam )
  786.  
  787.  
  788. 02:41:39 CEmbers - DT_Embers
  789. 02:41:39 baseclass offset: 0x0
  790. 02:41:39 m_nDensity offset: 0x4a8
  791. 02:41:39 m_nLifetime offset: 0x4ac
  792. 02:41:39 m_nSpeed offset: 0x4b0
  793. 02:41:39 m_bEmit offset: 0x4b4
  794. 02:41:39 ( CEmbers __ DT_Embers )
  795.  
  796.  
  797. 02:41:39 CEnvWind - DT_EnvWind
  798. 02:41:39 baseclass offset: 0x0
  799. 02:41:39 m_EnvWindShared offset: 0x4a8
  800. 02:41:39 ( CEnvWind __ DT_EnvWind )
  801.  
  802.  
  803. 02:41:39 CPrecipitation - DT_Precipitation
  804. 02:41:39 baseclass offset: 0x0
  805. 02:41:39 m_nPrecipType offset: 0x4d0
  806. 02:41:39 ( CPrecipitation __ DT_Precipitation )
  807.  
  808.  
  809. 02:41:39 CBaseTempEntity - DT_BaseTempEntity
  810. 02:41:39 ( CBaseTempEntity __ DT_BaseTempEntity )
  811.  
  812.  
  813. 02:41:39 CHandleTest - DT_HandleTest
  814. 02:41:39 baseclass offset: 0x0
  815. 02:41:39 m_Handle offset: 0x4a8
  816. 02:41:39 m_bSendHandle offset: 0x4ac
  817. 02:41:39 ( CHandleTest __ DT_HandleTest )
  818.  
  819.  
  820. 02:41:39 CTeamplayRoundBasedRulesProxy - DT_TeamplayRoundBasedRulesProxy
  821. 02:41:39 baseclass offset: 0x0
  822. 02:41:39 teamplayroundbased_gamerules_data offset: 0x0
  823. 02:41:39 ( CTeamplayRoundBasedRulesProxy __ DT_TeamplayRoundBasedRulesProxy )
  824.  
  825.  
  826. 02:41:39 CSpriteTrail - DT_SpriteTrail
  827. 02:41:39 baseclass offset: 0x0
  828. 02:41:39 m_flLifeTime offset: 0xb3c
  829. 02:41:39 m_flStartWidth offset: 0xb40
  830. 02:41:39 m_flEndWidth offset: 0xb44
  831. 02:41:39 m_flStartWidthVariance offset: 0xb48
  832. 02:41:39 m_flTextureRes offset: 0xb4c
  833. 02:41:39 m_flMinFadeLength offset: 0xb50
  834. 02:41:39 m_vecSkyboxOrigin offset: 0xb54
  835. 02:41:39 m_flSkyboxScale offset: 0xb60
  836. 02:41:39 ( CSpriteTrail __ DT_SpriteTrail )
  837.  
  838.  
  839. 02:41:39 CSpriteOriented - DT_SpriteOriented
  840. 02:41:39 baseclass offset: 0x0
  841. 02:41:39 ( CSpriteOriented __ DT_SpriteOriented )
  842.  
  843.  
  844. 02:41:39 CSprite - DT_Sprite
  845. 02:41:39 baseclass offset: 0x0
  846. 02:41:39 m_hAttachedToEntity offset: 0x4b8
  847. 02:41:39 m_nAttachment offset: 0x4bc
  848. 02:41:39 m_flScaleTime offset: 0x4d8
  849. 02:41:39 m_flSpriteScale offset: 0x4d4
  850. 02:41:39 m_flSpriteFramerate offset: 0x4c0
  851. 02:41:39 m_flGlowProxySize offset: 0x4e0
  852. 02:41:39 m_flHDRColorScale offset: 0x4e4
  853. 02:41:39 m_flFrame offset: 0x4c4
  854. 02:41:39 m_flBrightnessTime offset: 0x4d0
  855. 02:41:39 m_nBrightness offset: 0x4cc
  856. 02:41:39 m_bWorldSpaceScale offset: 0x4dc
  857. 02:41:39 ( CSprite __ DT_Sprite )
  858.  
  859.  
  860. 02:41:39 CRagdollPropAttached - DT_Ragdoll_Attached
  861. 02:41:39 baseclass offset: 0x0
  862. 02:41:39 m_boneIndexAttached offset: 0xb10
  863. 02:41:39 m_ragdollAttachedObjectIndex offset: 0xb0c
  864. 02:41:39 m_attachmentPointBoneSpace offset: 0xae8
  865. 02:41:39 m_attachmentPointRagdollSpace offset: 0xb00
  866. 02:41:39 ( CRagdollPropAttached __ DT_Ragdoll_Attached )

TEXT Code:
  1. 02:41:39 CRagdollProp - DT_Ragdoll
  2. 02:41:39 baseclass offset: 0x0
  3. 02:41:39 m_ragAngles[0] offset: 0x8f8
  4. 02:41:39 m_ragAngles offset: 0x0
  5. 02:41:39 exception
  6. 02:41:39 m_ragPos[0] offset: 0x7d8
  7. 02:41:39 m_ragPos offset: 0x0
  8. 02:41:39 exception
  9. 02:41:39 m_hUnragdoll offset: 0xad4
  10. 02:41:39 m_flBlendWeight offset: 0xad8
  11. 02:41:39 m_nOverlaySequence offset: 0xae0
  12. 02:41:39 ( CRagdollProp __ DT_Ragdoll )
  13.  
  14.  
  15. 02:41:39 CPredictedViewModel - DT_PredictedViewModel
  16. 02:41:39 baseclass offset: 0x0
  17. 02:41:39 ( CPredictedViewModel __ DT_PredictedViewModel )
  18.  
  19.  
  20. 02:41:39 CPoseController - DT_PoseController
  21. 02:41:39 baseclass offset: 0x0
  22. 02:41:39 m_hProps offset: 0x4a8
  23. 02:41:39 m_chPoseIndex offset: 0x4b8
  24. 02:41:39 m_bPoseValueParity offset: 0x4bc
  25. 02:41:39 m_fPoseValue offset: 0x4c0
  26. 02:41:39 m_fInterpolationTime offset: 0x4c4
  27. 02:41:39 m_bInterpolationWrap offset: 0x4c8
  28. 02:41:39 m_fCycleFrequency offset: 0x4cc
  29. 02:41:39 m_nFModType offset: 0x4d0
  30. 02:41:39 m_fFModTimeOffset offset: 0x4d4
  31. 02:41:39 m_fFModRate offset: 0x4d8
  32. 02:41:39 m_fFModAmplitude offset: 0x4dc
  33. 02:41:39 ( CPoseController __ DT_PoseController )
  34.  
  35.  
  36. 02:41:39 CGameRulesProxy - DT_GameRulesProxy
  37. 02:41:39 ( CGameRulesProxy __ DT_GameRulesProxy )
  38.  
  39.  
  40. 02:41:39 CInfoLadderDismount - DT_InfoLadderDismount
  41. 02:41:39 baseclass offset: 0x0
  42. 02:41:39 ( CInfoLadderDismount __ DT_InfoLadderDismount )
  43.  
  44.  
  45. 02:41:39 CFuncLadder - DT_FuncLadder
  46. 02:41:39 baseclass offset: 0x0
  47. 02:41:39 m_vecPlayerMountPositionTop offset: 0x4c8
  48. 02:41:39 m_vecPlayerMountPositionBottom offset: 0x4d4
  49. 02:41:39 m_vecLadderDir offset: 0x4a8
  50. 02:41:39 m_bFakeLadder offset: 0x4e1
  51. 02:41:39 ( CFuncLadder __ DT_FuncLadder )
  52.  
  53.  
  54. 02:41:39 CEnvDetailController - DT_DetailController
  55. 02:41:39 m_flFadeStartDist offset: 0x4a8
  56. 02:41:39 m_flFadeEndDist offset: 0x4ac
  57. 02:41:39 ( CEnvDetailController __ DT_DetailController )
  58.  
  59.  
  60. 02:41:39 CWorld - DT_World
  61. 02:41:39 baseclass offset: 0x0
  62. 02:41:39 m_flWaveHeight offset: 0x4a8
  63. 02:41:39 m_WorldMins offset: 0x4ac
  64. 02:41:39 m_WorldMaxs offset: 0x4b8
  65. 02:41:39 m_bStartDark offset: 0x4c4
  66. 02:41:39 m_flMaxOccludeeArea offset: 0x4c8
  67. 02:41:39 m_flMinOccluderArea offset: 0x4cc
  68. 02:41:39 m_flMaxPropScreenSpaceWidth offset: 0x4d4
  69. 02:41:39 m_flMinPropScreenSpaceWidth offset: 0x4d0
  70. 02:41:39 m_iszDetailSpriteMaterial offset: 0x4d9
  71. 02:41:39 m_bColdWorld offset: 0x4d8
  72. 02:41:39 ( CWorld __ DT_World )
  73.  
  74.  
  75. 02:41:39 CWaterLODControl - DT_WaterLODControl
  76. 02:41:39 baseclass offset: 0x0
  77. 02:41:39 m_flCheapWaterStartDistance offset: 0x4a8
  78. 02:41:39 m_flCheapWaterEndDistance offset: 0x4ac
  79. 02:41:39 ( CWaterLODControl __ DT_WaterLODControl )
  80.  
  81.  
  82. 02:41:39 CWaterBullet - DT_WaterBullet
  83. 02:41:39 baseclass offset: 0x0
  84. 02:41:39 ( CWaterBullet __ DT_WaterBullet )
  85.  
  86.  
  87. 02:41:39 CVGuiScreen - DT_VGuiScreen
  88. 02:41:39 baseclass offset: 0x0
  89. 02:41:39 m_flWidth offset: 0x4b0
  90. 02:41:39 m_flHeight offset: 0x4b4
  91. 02:41:39 m_fScreenFlags offset: 0x4dc
  92. 02:41:39 m_nPanelName offset: 0x4b8
  93. 02:41:39 m_nAttachmentIndex offset: 0x4d4
  94. 02:41:39 m_nOverlayMaterial offset: 0x4d8
  95. 02:41:39 m_hPlayerOwner offset: 0x538
  96. 02:41:39 ( CVGuiScreen __ DT_VGuiScreen )
  97.  
  98.  
  99. 02:41:39 CPropJeep - DT_PropJeep
  100. 02:41:39 baseclass offset: 0x0
  101. 02:41:39 m_bHeadlightIsOn offset: 0x924
  102. 02:41:39 ( CPropJeep __ DT_PropJeep )
  103.  
  104.  
  105. 02:41:39 CPropVehicleChoreoGeneric - DT_PropVehicleChoreoGeneric
  106. 02:41:39 baseclass offset: 0x0
  107. 02:41:39 m_hPlayer offset: 0x7fc
  108. 02:41:39 m_bEnterAnimOn offset: 0x804
  109. 02:41:39 m_bExitAnimOn offset: 0x805
  110. 02:41:39 m_vecEyeExitEndpoint offset: 0x808
  111. 02:41:39 m_vehicleView.bClampEyeAngles offset: 0x894
  112. 02:41:39 m_vehicleView.flPitchCurveZero offset: 0x898
  113. 02:41:39 m_vehicleView.flPitchCurveLinear offset: 0x89c
  114. 02:41:39 m_vehicleView.flRollCurveZero offset: 0x8a0
  115. 02:41:39 m_vehicleView.flRollCurveLinear offset: 0x8a4
  116. 02:41:39 m_vehicleView.flFOV offset: 0x8a8
  117. 02:41:39 m_vehicleView.flYawMin offset: 0x8ac
  118. 02:41:39 m_vehicleView.flYawMax offset: 0x8b0
  119. 02:41:39 m_vehicleView.flPitchMin offset: 0x8b4
  120. 02:41:39 m_vehicleView.flPitchMax offset: 0x8b8
  121. 02:41:39 ( CPropVehicleChoreoGeneric __ DT_PropVehicleChoreoGeneric )
  122.  
  123.  
  124. 02:41:39 CTest_ProxyToggle_Networkable - DT_ProxyToggle
  125. 02:41:39 baseclass offset: 0x0
  126. 02:41:39 blah offset: 0x0
  127. 02:41:39 ( CTest_ProxyToggle_Networkable __ DT_ProxyToggle )
  128.  
  129.  
  130. 02:41:39 CTesla - DT_Tesla
  131. 02:41:39 baseclass offset: 0x0
  132. 02:41:39 m_SoundName offset: 0x4cc
  133. 02:41:39 m_iszSpriteName offset: 0x50c
  134. 02:41:39 ( CTesla __ DT_Tesla )
  135.  
  136.  
  137. 02:41:39 CTeamTrainWatcher - DT_TeamTrainWatcher
  138. 02:41:39 baseclass offset: 0x0
  139. 02:41:39 m_flTotalProgress offset: 0x4a8
  140. 02:41:39 m_iTrainSpeedLevel offset: 0x4b0
  141. 02:41:39 m_flRecedeTime offset: 0x4b8
  142. 02:41:39 m_nNumCappers offset: 0x4c0
  143. 02:41:39 ( CTeamTrainWatcher __ DT_TeamTrainWatcher )
  144.  
  145.  
  146. 02:41:39 CBaseTeamObjectiveResource - DT_BaseTeamObjectiveResource
  147. 02:41:39 m_iTimerToShowInHUD offset: 0x4a8
  148. 02:41:39 m_iStopWatchTimer offset: 0x4ac
  149. 02:41:39 m_iNumControlPoints offset: 0x4b0
  150. 02:41:39 m_bPlayingMiniRounds offset: 0x4b8
  151. 02:41:39 m_bControlPointsReset offset: 0x4b9
  152. 02:41:39 m_iUpdateCapHudParity offset: 0x4bc
  153. 02:41:39 m_vCPPositions[0] offset: 0x4c4
  154. 02:41:39 m_vCPPositions offset: 0x0
  155. 02:41:39 exception
  156. 02:41:39 m_bCPIsVisible offset: 0x524
  157. 02:41:39 m_flLazyCapPerc offset: 0x52c
  158. 02:41:39 m_iTeamIcons offset: 0x56c
  159. 02:41:39 m_iTeamOverlays offset: 0x66c
  160. 02:41:39 m_iTeamReqCappers offset: 0x76c
  161. 02:41:39 m_flTeamCapTime offset: 0x86c
  162. 02:41:39 m_iPreviousPoints offset: 0x96c
  163. 02:41:39 m_bTeamCanCap offset: 0xc6c
  164. 02:41:39 m_iTeamBaseIcons offset: 0xcac
  165. 02:41:39 m_iBaseControlPoints offset: 0xd2c
  166. 02:41:39 m_bInMiniRound offset: 0xdac
  167. 02:41:39 m_iWarnOnCap offset: 0xdb4
  168. 02:41:39 m_iszWarnSound[0] offset: 0xdd4
  169. 02:41:39 m_iszWarnSound offset: 0x0
  170. 02:41:39 exception
  171. 02:41:39 m_flPathDistance offset: 0x15cc
  172. 02:41:39 m_iCPGroup offset: 0x15ec
  173. 02:41:39 m_bCPLocked offset: 0x160c
  174. 02:41:39 m_nNumNodeHillData offset: 0x1844
  175. 02:41:39 m_flNodeHillData offset: 0x1854
  176. 02:41:39 m_bTrackAlarm offset: 0x1908
  177. 02:41:39 m_flUnlockTimes offset: 0x1614
  178. 02:41:39 m_bHillIsDownhill offset: 0x190c
  179. 02:41:39 m_iNumTeamMembers offset: 0x1654
  180. 02:41:39 m_iCappingTeam offset: 0x1754
  181. 02:41:39 m_iTeamInZone offset: 0x1774
  182. 02:41:39 m_bBlocked offset: 0x1794
  183. 02:41:39 m_iOwner offset: 0x179c
  184. 02:41:39 m_pszCapLayoutInHUD offset: 0x1824
  185. 02:41:39 ( CBaseTeamObjectiveResource __ DT_BaseTeamObjectiveResource )
  186.  
  187.  
  188. 02:41:39 CTeam - DT_Team
  189. 02:41:39 m_iTeamNum offset: 0x4f0
  190. 02:41:39 m_iScore offset: 0x4dc
  191. 02:41:39 m_iRoundsWon offset: 0x4e0
  192. 02:41:39 m_szTeamname offset: 0x4bc
  193. 02:41:39 player_array_element offset: 0x0
  194. 02:41:39 "player_array" offset: 0x0
  195. 02:41:39 exception
  196. 02:41:39 ( CTeam __ DT_Team )
  197.  
  198.  
  199. 02:41:39 CSun - DT_Sun
  200. 02:41:39 m_clrRender offset: 0x58
  201. 02:41:39 m_clrOverlay offset: 0x5f8
  202. 02:41:39 m_vDirection offset: 0x604
  203. 02:41:39 m_bOn offset: 0x610
  204. 02:41:39 m_nSize offset: 0x5fc
  205. 02:41:39 m_nOverlaySize offset: 0x600
  206. 02:41:39 m_nMaterial offset: 0x614
  207. 02:41:39 m_nOverlayMaterial offset: 0x618
  208. 02:41:39 HDRColorScale offset: 0x0
  209. 02:41:39 ( CSun __ DT_Sun )
  210.  
  211.  
  212. 02:41:39 CParticlePerformanceMonitor - DT_ParticlePerformanceMonitor
  213. 02:41:39 baseclass offset: 0x0
  214. 02:41:39 m_bMeasurePerf offset: 0x4a9
  215. 02:41:39 m_bDisplayPerf offset: 0x4a8
  216. 02:41:39 ( CParticlePerformanceMonitor __ DT_ParticlePerformanceMonitor )
  217.  
  218.  
  219. 02:41:39 CSpotlightEnd - DT_SpotlightEnd
  220. 02:41:39 baseclass offset: 0x0
  221. 02:41:39 m_flLightScale offset: 0x4a8
  222. 02:41:39 m_Radius offset: 0x4ac
  223. 02:41:39 ( CSpotlightEnd __ DT_SpotlightEnd )
  224.  
  225.  
  226. 02:41:39 CSlideshowDisplay - DT_SlideshowDisplay
  227. 02:41:39 baseclass offset: 0x0
  228. 02:41:39 m_bEnabled offset: 0x4a8
  229. 02:41:39 m_szDisplayText offset: 0x4a9
  230. 02:41:39 m_szSlideshowDirectory offset: 0x529
  231. 02:41:39 m_chCurrentSlideLists offset: 0x5c0
  232. 02:41:39 m_fMinSlideTime offset: 0x5d8
  233. 02:41:39 m_fMaxSlideTime offset: 0x5dc
  234. 02:41:39 m_iCycleType offset: 0x5e4
  235. 02:41:39 m_bNoListRepeats offset: 0x5e8
  236. 02:41:39 ( CSlideshowDisplay __ DT_SlideshowDisplay )
  237.  
  238.  
  239. 02:41:39 CShadowControl - DT_ShadowControl
  240. 02:41:39 baseclass offset: 0x0
  241. 02:41:39 m_shadowDirection offset: 0x4a8
  242. 02:41:39 m_shadowColor offset: 0x4b4
  243. 02:41:39 m_flShadowMaxDist offset: 0x4b8
  244. 02:41:39 m_bDisableShadows offset: 0x4bc
  245. 02:41:39 ( CShadowControl __ DT_ShadowControl )
  246.  
  247.  
  248. 02:41:39 CSceneEntity - DT_SceneEntity
  249. 02:41:39 baseclass offset: 0x0
  250. 02:41:39 m_nSceneStringIndex offset: 0x4b8
  251. 02:41:39 m_bIsPlayingBack offset: 0x4ac
  252. 02:41:39 m_bPaused offset: 0x4ad
  253. 02:41:39 m_bMultiplayer offset: 0x4ae
  254. 02:41:39 m_flForceClientTime offset: 0x4b4
  255. 02:41:39 m_hActorList offset: 0x0
  256. 02:41:39 ( CSceneEntity __ DT_SceneEntity )
  257.  
  258.  
  259. 02:41:39 CRopeKeyframe - DT_RopeKeyframe
  260. 02:41:39 m_iRopeMaterialModelIndex offset: 0x4e4
  261. 02:41:39 m_hStartPoint offset: 0x774
  262. 02:41:39 m_hEndPoint offset: 0x778
  263. 02:41:39 m_iStartAttachment offset: 0x77c
  264. 02:41:39 m_iEndAttachment offset: 0x77e
  265. 02:41:39 m_fLockedPoints offset: 0x790
  266. 02:41:39 m_Slack offset: 0x788
  267. 02:41:39 m_RopeLength offset: 0x784
  268. 02:41:39 m_RopeFlags offset: 0x4e0
  269. 02:41:39 m_TextureScale offset: 0x78c
  270. 02:41:39 m_nSegments offset: 0x770
  271. 02:41:39 m_bConstrainBetweenEndpoints offset: 0x818
  272. 02:41:39 m_Subdiv offset: 0x780
  273. 02:41:39 m_Width offset: 0x794
  274. 02:41:39 m_flScrollSpeed offset: 0x4dc
  275. 02:41:39 m_vecOrigin offset: 0x2c8
  276. 02:41:39 moveparent offset: 0x158
  277. 02:41:39 m_iParentAttachment offset: 0x142
  278. 02:41:39 ( CRopeKeyframe __ DT_RopeKeyframe )
  279.  
  280.  
  281. 02:41:39 CRagdollManager - DT_RagdollManager
  282. 02:41:39 m_iCurrentMaxRagdollCount offset: 0x4a8
  283. 02:41:39 ( CRagdollManager __ DT_RagdollManager )
  284.  
  285.  
  286. 02:41:39 CPhysicsPropMultiplayer - DT_PhysicsPropMultiplayer
  287. 02:41:39 baseclass offset: 0x0
  288. 02:41:39 m_iPhysicsMode offset: 0x7e4
  289. 02:41:39 m_fMass offset: 0x7e8
  290. 02:41:39 m_collisionMins offset: 0x7ec
  291. 02:41:39 m_collisionMaxs offset: 0x7f8
  292. 02:41:39 ( CPhysicsPropMultiplayer __ DT_PhysicsPropMultiplayer )
  293.  
  294.  
  295. 02:41:39 CPhysBoxMultiplayer - DT_PhysBoxMultiplayer
  296. 02:41:39 baseclass offset: 0x0
  297. 02:41:39 m_iPhysicsMode offset: 0x4b4
  298. 02:41:39 m_fMass offset: 0x4b8
  299. 02:41:39 ( CPhysBoxMultiplayer __ DT_PhysBoxMultiplayer )
  300.  
  301.  
  302. 02:41:39 CBasePropDoor - DT_BasePropDoor
  303. 02:41:39 baseclass offset: 0x0
  304. 02:41:39 ( CBasePropDoor __ DT_BasePropDoor )
  305.  
  306.  
  307. 02:41:39 CDynamicProp - DT_DynamicProp
  308. 02:41:39 baseclass offset: 0x0
  309. 02:41:39 m_bUseHitboxesForRenderBox offset: 0x7d8
  310. 02:41:39 ( CDynamicProp __ DT_DynamicProp )
  311.  
  312.  
  313. 02:41:39 CPointCommentaryNode - DT_PointCommentaryNode
  314. 02:41:39 baseclass offset: 0x0
  315. 02:41:39 m_bActive offset: 0x7d8
  316. 02:41:39 m_flStartTime offset: 0x7dc
  317. 02:41:39 m_iszCommentaryFile offset: 0x7e0
  318. 02:41:39 m_iszCommentaryFileNoHDR offset: 0x8e4
  319. 02:41:39 m_iszSpeakers offset: 0x9e8
  320. 02:41:39 m_iNodeNumber offset: 0xae8
  321. 02:41:39 m_iNodeNumberMax offset: 0xaec
  322. 02:41:39 m_hViewPosition offset: 0xaf4
  323. 02:41:39 ( CPointCommentaryNode __ DT_PointCommentaryNode )
  324.  
  325.  
  326. 02:41:39 CPointCamera - DT_PointCamera
  327. 02:41:39 baseclass offset: 0x0
  328. 02:41:39 m_FOV offset: 0x4a8
  329. 02:41:39 m_Resolution offset: 0x4ac
  330. 02:41:39 m_bFogEnable offset: 0x4b0
  331. 02:41:39 m_FogColor offset: 0x4b1
  332. 02:41:39 m_flFogStart offset: 0x4b8
  333. 02:41:39 m_flFogEnd offset: 0x4bc
  334. 02:41:39 m_flFogMaxDensity offset: 0x4c0
  335. 02:41:39 m_bActive offset: 0x4c4
  336. 02:41:39 m_bUseScreenAspectRatio offset: 0x4c5
  337. 02:41:39 ( CPointCamera __ DT_PointCamera )
  338.  
  339.  
  340. 02:41:39 CPlayerResource - DT_PlayerResource
  341. 02:41:39 m_iPing offset: 0x5b4
  342. 02:41:39 m_iScore offset: 0x6bc
  343. 02:41:39 m_iDeaths offset: 0x7c4
  344. 02:41:39 m_bConnected offset: 0x8cc
  345. 02:41:39 m_iTeam offset: 0x910
  346. 02:41:39 m_bAlive offset: 0xa18
  347. 02:41:39 m_iHealth offset: 0xa5c
  348. 02:41:39 ( CPlayerResource __ DT_PlayerResource )
  349.  
  350.  
  351. 02:41:39 CPlasma - DT_Plasma
  352. 02:41:39 baseclass offset: 0x0
  353. 02:41:39 m_flStartScale offset: 0x4a8
  354. 02:41:39 m_flScale offset: 0x4ac
  355. 02:41:39 m_flScaleTime offset: 0x4b0
  356. 02:41:39 m_nFlags offset: 0x4b4
  357. 02:41:39 m_nPlasmaModelIndex offset: 0x4b8
  358. 02:41:39 m_nPlasmaModelIndex2 offset: 0x4bc
  359. 02:41:39 m_nGlowModelIndex offset: 0x4c0
  360. 02:41:39 ( CPlasma __ DT_Plasma )
  361.  
  362.  
  363. 02:41:39 CPhysMagnet - DT_PhysMagnet
  364. 02:41:39 baseclass offset: 0x0
  365. 02:41:39 ( CPhysMagnet __ DT_PhysMagnet )
  366.  
  367.  
  368. 02:41:39 CPhysicsProp - DT_PhysicsProp
  369. 02:41:39 baseclass offset: 0x0
  370. 02:41:39 m_bAwake offset: 0x7d8
  371. 02:41:39 ( CPhysicsProp __ DT_PhysicsProp )
  372.  
  373.  
  374. 02:41:39 CPhysBox - DT_PhysBox
  375. 02:41:39 baseclass offset: 0x0
  376. 02:41:39 m_mass offset: 0x4a8
  377. 02:41:39 ( CPhysBox __ DT_PhysBox )
  378.  
  379.  
  380. 02:41:39 CParticleSystem - DT_ParticleSystem
  381. 02:41:39 m_vecOrigin offset: 0x2c8
  382. 02:41:39 m_hOwnerEntity offset: 0x468
  383. 02:41:39 moveparent offset: 0x158
  384. 02:41:39 m_iParentAttachment offset: 0x142
  385. 02:41:39 m_angRotation offset: 0x2d4
  386. 02:41:39 m_iEffectIndex offset: 0x4a8
  387. 02:41:39 m_bActive offset: 0x4ac
  388. 02:41:39 m_flStartTime offset: 0x4b0
  389. 02:41:39 m_hControlPointEnts offset: 0x4b4
  390. 02:41:39 m_iControlPointParents offset: 0x5b0
  391. 02:41:39 m_bWeatherEffect offset: 0x5ef
  392. 02:41:39 ( CParticleSystem __ DT_ParticleSystem )
  393.  
  394.  
  395. 02:41:39 CMaterialModifyControl - DT_MaterialModifyControl
  396. 02:41:39 baseclass offset: 0x0
  397. 02:41:39 m_szMaterialName offset: 0x4a8
  398. 02:41:39 m_szMaterialVar offset: 0x5a7
  399. 02:41:39 m_szMaterialVarValue offset: 0x6a6
  400. 02:41:39 m_iFrameStart offset: 0x7b0
  401. 02:41:39 m_iFrameEnd offset: 0x7b4
  402. 02:41:39 m_bWrap offset: 0x7b8
  403. 02:41:39 m_flFramerate offset: 0x7bc
  404. 02:41:39 m_bNewAnimCommandsSemaphore offset: 0x7c0
  405. 02:41:39 m_flFloatLerpStartValue offset: 0x7c4
  406. 02:41:39 m_flFloatLerpEndValue offset: 0x7c8
  407. 02:41:39 m_flFloatLerpTransitionTime offset: 0x7cc
  408. 02:41:39 m_bFloatLerpWrap offset: 0x7d0
  409. 02:41:39 m_nModifyMode offset: 0x7d8
  410. 02:41:39 ( CMaterialModifyControl __ DT_MaterialModifyControl )
  411.  
  412.  
  413. 02:41:39 CLightGlow - DT_LightGlow
  414. 02:41:39 m_clrRender offset: 0x58
  415. 02:41:39 m_nHorizontalSize offset: 0x4a8
  416. 02:41:39 m_nVerticalSize offset: 0x4ac
  417. 02:41:39 m_nMinDist offset: 0x4b0
  418. 02:41:39 m_nMaxDist offset: 0x4b4
  419. 02:41:39 m_nOuterMaxDist offset: 0x4b8
  420. 02:41:39 m_spawnflags offset: 0x4bc
  421. 02:41:39 m_vecOrigin offset: 0x2c8
  422. 02:41:39 m_angRotation offset: 0x2d4
  423. 02:41:39 moveparent offset: 0x158
  424. 02:41:39 m_flGlowProxySize offset: 0x58c
  425. 02:41:39 HDRColorScale offset: 0x0
  426. 02:41:39 ( CLightGlow __ DT_LightGlow )
  427.  
  428.  
  429. 02:41:39 CInfoOverlayAccessor - DT_InfoOverlayAccessor
  430. 02:41:39 m_iTextureFrameIndex offset: 0x45c
  431. 02:41:39 m_iOverlayID offset: 0x4a8
  432. 02:41:39 ( CInfoOverlayAccessor __ DT_InfoOverlayAccessor )
  433.  
  434.  
  435. 02:41:39 CFuncTrackTrain - DT_FuncTrackTrain
  436. 02:41:39 baseclass offset: 0x0
  437. 02:41:39 ( CFuncTrackTrain __ DT_FuncTrackTrain )
  438.  
  439.  
  440. 02:41:39 CFuncSmokeVolume - DT_FuncSmokeVolume
  441. 02:41:39 baseclass offset: 0x0
  442. 02:41:39 m_Color1 offset: 0x594
  443. 02:41:39 m_Color2 offset: 0x598
  444. 02:41:39 m_MaterialName offset: 0x59c
  445. 02:41:39 m_ParticleDrawWidth offset: 0x69c
  446. 02:41:39 m_ParticleSpacingDistance offset: 0x6a0
  447. 02:41:39 m_DensityRampSpeed offset: 0x6a4
  448. 02:41:39 m_RotationSpeed offset: 0x6a8
  449. 02:41:39 m_MovementSpeed offset: 0x6ac
  450. 02:41:39 m_Density offset: 0x6b0
  451. 02:41:39 m_spawnflags offset: 0x6b4
  452. 02:41:39 m_Collision offset: 0x164
  453. 02:41:39 ( CFuncSmokeVolume __ DT_FuncSmokeVolume )
Counter-Strike: Source

Sat 26. Jun 2010, 12:25

by ZeRoKiLLeR Go to last post
4 1607
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Go to first new post CSS OFFSETTS vom 23Juni Posted on: Fri 25. Jun 2010, 16:47

Exxon

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Teil2:

TEXT Code:
  1. 02:41:39 CFuncRotating - DT_FuncRotating
  2. 02:41:39 baseclass offset: 0x0
  3. 02:41:39 m_vecOrigin offset: 0x2c8
  4. 02:41:39 m_angRotation[0] offset: 0x2d4
  5. 02:41:39 m_angRotation[1] offset: 0x2d8
  6. 02:41:39 m_angRotation[2] offset: 0x2dc
  7. 02:41:39 m_flSimulationTime offset: 0x68
  8. 02:41:39 ( CFuncRotating __ DT_FuncRotating )
  9.  
  10.  
  11. 02:41:39 CFuncReflectiveGlass - DT_FuncReflectiveGlass
  12. 02:41:39 baseclass offset: 0x0
  13. 02:41:39 ( CFuncReflectiveGlass __ DT_FuncReflectiveGlass )
  14.  
  15.  
  16. 02:41:39 CFuncOccluder - DT_FuncOccluder
  17. 02:41:39 baseclass offset: 0x0
  18. 02:41:39 m_bActive offset: 0x4ac
  19. 02:41:39 m_nOccluderIndex offset: 0x4a8
  20. 02:41:39 ( CFuncOccluder __ DT_FuncOccluder )
  21.  
  22.  
  23. 02:41:39 CFuncMonitor - DT_FuncMonitor
  24. 02:41:39 baseclass offset: 0x0
  25. 02:41:39 ( CFuncMonitor __ DT_FuncMonitor )
  26.  
  27.  
  28. 02:41:39 CFunc_LOD - DT_Func_LOD
  29. 02:41:39 baseclass offset: 0x0
  30. 02:41:39 m_fDisappearDist offset: 0x4a8
  31. 02:41:39 ( CFunc_LOD __ DT_Func_LOD )
  32.  
  33.  
  34. 02:41:39 CTEDust - DT_TEDust
  35. 02:41:39 baseclass offset: 0x0
  36. 02:41:39 m_flSize offset: 0x1c
  37. 02:41:39 m_flSpeed offset: 0x20
  38. 02:41:39 m_vecDirection offset: 0x24
  39. 02:41:39 ( CTEDust __ DT_TEDust )
  40.  
  41.  
  42. 02:41:39 CFunc_Dust - DT_Func_Dust
  43. 02:41:39 m_Color offset: 0x4a8
  44. 02:41:39 m_SpawnRate offset: 0x4ac
  45. 02:41:39 m_flSizeMin offset: 0x4b0
  46. 02:41:39 m_flSizeMax offset: 0x4b4
  47. 02:41:39 m_LifetimeMin offset: 0x4bc
  48. 02:41:39 m_LifetimeMax offset: 0x4c0
  49. 02:41:39 m_DustFlags offset: 0x4cc
  50. 02:41:39 m_SpeedMax offset: 0x4b8
  51. 02:41:39 m_DistMax offset: 0x4c4
  52. 02:41:39 m_nModelIndex offset: 0x88
  53. 02:41:39 m_FallSpeed offset: 0x4c8
  54. 02:41:39 m_Collision offset: 0x164
  55. 02:41:39 ( CFunc_Dust __ DT_Func_Dust )
  56.  
  57.  
  58. 02:41:39 CFuncConveyor - DT_FuncConveyor
  59. 02:41:39 baseclass offset: 0x0
  60. 02:41:39 m_flConveyorSpeed offset: 0x4a8
  61. 02:41:39 ( CFuncConveyor __ DT_FuncConveyor )
  62.  
  63.  
  64. 02:41:39 CBreakableSurface - DT_BreakableSurface
  65. 02:41:39 baseclass offset: 0x0
  66. 02:41:39 m_nNumWide offset: 0x4ac
  67. 02:41:39 m_nNumHigh offset: 0x4b0
  68. 02:41:39 m_flPanelWidth offset: 0x4b4
  69. 02:41:39 m_flPanelHeight offset: 0x4b8
  70. 02:41:39 m_vNormal offset: 0x4bc
  71. 02:41:39 m_vCorner offset: 0x4c8
  72. 02:41:39 m_bIsBroken offset: 0x4d4
  73. 02:41:39 m_nSurfaceType offset: 0x4d8
  74. 02:41:39 m_RawPanelBitVec offset: 0x4fc
  75. 02:41:39 ( CBreakableSurface __ DT_BreakableSurface )
  76.  
  77.  
  78. 02:41:39 CFuncAreaPortalWindow - DT_FuncAreaPortalWindow
  79. 02:41:39 baseclass offset: 0x0
  80. 02:41:39 m_flFadeStartDist offset: 0x4a8
  81. 02:41:39 m_flFadeDist offset: 0x4ac
  82. 02:41:39 m_flTranslucencyLimit offset: 0x4b0
  83. 02:41:39 m_iBackgroundModelIndex offset: 0x4b4
  84. 02:41:39 ( CFuncAreaPortalWindow __ DT_FuncAreaPortalWindow )
  85.  
  86.  
  87. 02:41:39 CFish - DT_CFish
  88. 02:41:39 m_poolOrigin offset: 0x834
  89. 02:41:39 m_x offset: 0x81c
  90. 02:41:39 m_y offset: 0x820
  91. 02:41:39 m_z offset: 0x824
  92. 02:41:39 m_angle offset: 0x82c
  93. 02:41:39 m_nModelIndex offset: 0x88
  94. 02:41:39 m_lifeState offset: 0x8b
  95. 02:41:39 m_waterLevel offset: 0x840
  96. 02:41:39 ( CFish __ DT_CFish )
  97.  
  98.  
  99. 02:41:39 CEntityFlame - DT_EntityFlame
  100. 02:41:39 baseclass offset: 0x0
  101. 02:41:39 m_hEntAttached offset: 0x4ac
  102. 02:41:39 ( CEntityFlame __ DT_EntityFlame )
  103.  
  104.  
  105. 02:41:39 CFireSmoke - DT_FireSmoke
  106. 02:41:39 baseclass offset: 0x0
  107. 02:41:39 m_flStartScale offset: 0x4a8
  108. 02:41:39 m_flScale offset: 0x4ac
  109. 02:41:39 m_flScaleTime offset: 0x4b0
  110. 02:41:39 m_nFlags offset: 0x4b4
  111. 02:41:39 m_nFlameModelIndex offset: 0x4b8
  112. 02:41:39 m_nFlameFromAboveModelIndex offset: 0x4bc
  113. 02:41:39 ( CFireSmoke __ DT_FireSmoke )
  114.  
  115.  
  116. 02:41:39 CEnvTonemapController - DT_EnvTonemapController
  117. 02:41:39 baseclass offset: 0x0
  118. 02:41:39 m_bUseCustomAutoExposureMin offset: 0x4a8
  119. 02:41:39 m_bUseCustomAutoExposureMax offset: 0x4a9
  120. 02:41:39 m_bUseCustomBloomScale offset: 0x4aa
  121. 02:41:39 m_flCustomAutoExposureMin offset: 0x4ac
  122. 02:41:39 m_flCustomAutoExposureMax offset: 0x4b0
  123. 02:41:39 m_flCustomBloomScale offset: 0x4b4
  124. 02:41:39 m_flCustomBloomScaleMinimum offset: 0x4b8
  125. 02:41:39 ( CEnvTonemapController __ DT_EnvTonemapController )
  126.  
  127.  
  128. 02:41:39 CEnvScreenEffect - DT_EnvScreenEffect
  129. 02:41:39 baseclass offset: 0x0
  130. 02:41:39 m_flDuration offset: 0x4a8
  131. 02:41:39 m_nType offset: 0x4ac
  132. 02:41:39 ( CEnvScreenEffect __ DT_EnvScreenEffect )
  133.  
  134.  
  135. 02:41:39 CEnvScreenOverlay - DT_EnvScreenOverlay
  136. 02:41:39 baseclass offset: 0x0
  137. 02:41:39 m_iszOverlayNames[0] offset: 0x4a8
  138. 02:41:39 m_iszOverlayNames offset: 0x0
  139. 02:41:39 exception
  140. 02:41:39 m_flOverlayTimes[0] offset: 0xea0
  141. 02:41:39 m_flOverlayTimes offset: 0x0
  142. 02:41:39 exception
  143. 02:41:39 m_flStartTime offset: 0xec8
  144. 02:41:39 m_iDesiredOverlay offset: 0xecc
  145. 02:41:39 m_bIsActive offset: 0xed0
  146. 02:41:39 ( CEnvScreenOverlay __ DT_EnvScreenOverlay )
  147.  
  148.  
  149. 02:41:39 CEnvProjectedTexture - DT_EnvProjectedTexture
  150. 02:41:39 baseclass offset: 0x0
  151. 02:41:39 m_hTargetEntity offset: 0x4ac
  152. 02:41:39 m_bState offset: 0x4b0
  153. 02:41:39 m_flLightFOV offset: 0x4b4
  154. 02:41:39 m_bEnableShadows offset: 0x4b8
  155. 02:41:39 m_bLightOnlyTarget offset: 0x4b9
  156. 02:41:39 m_bLightWorld offset: 0x4ba
  157. 02:41:39 m_bCameraSpace offset: 0x4bb
  158. 02:41:39 m_LinearFloatLightColor offset: 0x4bc
  159. 02:41:39 m_flAmbient offset: 0x4c8
  160. 02:41:39 m_SpotlightTextureName offset: 0x4d4
  161. 02:41:39 m_nSpotlightTextureFrame offset: 0x5d8
  162. 02:41:39 m_flNearZ offset: 0x4cc
  163. 02:41:39 m_flFarZ offset: 0x4d0
  164. 02:41:39 m_nShadowQuality offset: 0x5dc
  165. 02:41:39 ( CEnvProjectedTexture __ DT_EnvProjectedTexture )
  166.  
  167.  
  168. 02:41:39 CEnvParticleScript - DT_EnvParticleScript
  169. 02:41:39 baseclass offset: 0x0
  170. 02:41:39 m_flSequenceScale offset: 0x8bc
  171. 02:41:39 ( CEnvParticleScript __ DT_EnvParticleScript )
  172.  
  173.  
  174. 02:41:39 CFogController - DT_FogController
  175. 02:41:39 m_fog.enable offset: 0x4e8
  176. 02:41:39 m_fog.blend offset: 0x4e9
  177. 02:41:39 m_fog.dirPrimary offset: 0x4ac
  178. 02:41:39 m_fog.colorPrimary offset: 0x4b8
  179. 02:41:39 m_fog.colorSecondary offset: 0x4bc
  180. 02:41:39 m_fog.start offset: 0x4c8
  181. 02:41:39 m_fog.end offset: 0x4cc
  182. 02:41:39 m_fog.farz offset: 0x4d0
  183. 02:41:39 m_fog.maxdensity offset: 0x4d4
  184. 02:41:39 m_fog.colorPrimaryLerpTo offset: 0x4c0
  185. 02:41:39 m_fog.colorSecondaryLerpTo offset: 0x4c4
  186. 02:41:39 m_fog.startLerpTo offset: 0x4d8
  187. 02:41:39 m_fog.endLerpTo offset: 0x4dc
  188. 02:41:39 m_fog.lerptime offset: 0x4e0
  189. 02:41:39 m_fog.duration offset: 0x4e4
  190. 02:41:39 ( CFogController __ DT_FogController )
  191.  
  192.  
  193. 02:41:39 CEntityParticleTrail - DT_EntityParticleTrail
  194. 02:41:39 baseclass offset: 0x0
  195. 02:41:39 m_iMaterialName offset: 0x590
  196. 02:41:39 m_Info offset: 0x594
  197. 02:41:39 m_hConstraintEntity offset: 0x5a8
  198. 02:41:39 ( CEntityParticleTrail __ DT_EntityParticleTrail )
  199.  
  200.  
  201. 02:41:39 CEntityDissolve - DT_EntityDissolve
  202. 02:41:39 baseclass offset: 0x0
  203. 02:41:39 m_flStartTime offset: 0x4ac
  204. 02:41:39 m_flFadeOutStart offset: 0x4b0
  205. 02:41:39 m_flFadeOutLength offset: 0x4b4
  206. 02:41:39 m_flFadeOutModelStart offset: 0x4b8
  207. 02:41:39 m_flFadeOutModelLength offset: 0x4bc
  208. 02:41:39 m_flFadeInStart offset: 0x4c0
  209. 02:41:39 m_flFadeInLength offset: 0x4c4
  210. 02:41:39 m_nDissolveType offset: 0x4c8
  211. 02:41:39 m_vDissolverOrigin offset: 0x4d0
  212. 02:41:39 m_nMagnitude offset: 0x4dc
  213. 02:41:39 ( CEntityDissolve __ DT_EntityDissolve )
  214.  
  215.  
  216. 02:41:39 CDynamicLight - DT_DynamicLight
  217. 02:41:39 baseclass offset: 0x0
  218. 02:41:39 m_Flags offset: 0x4a8
  219. 02:41:39 m_LightStyle offset: 0x4a9
  220. 02:41:39 m_Radius offset: 0x4ac
  221. 02:41:39 m_Exponent offset: 0x4b0
  222. 02:41:39 m_InnerAngle offset: 0x4b4
  223. 02:41:39 m_OuterAngle offset: 0x4b8
  224. 02:41:39 m_SpotRadius offset: 0x4bc
  225. 02:41:39 ( CDynamicLight __ DT_DynamicLight )
  226.  
  227.  
  228. 02:41:39 CColorCorrectionVolume - DT_ColorCorrectionVolume
  229. 02:41:39 baseclass offset: 0x0
  230. 02:41:39 m_Weight offset: 0x4a8
  231. 02:41:39 m_lookupFilename offset: 0x4ac
  232. 02:41:39 ( CColorCorrectionVolume __ DT_ColorCorrectionVolume )
  233.  
  234.  
  235. 02:41:39 CColorCorrection - DT_ColorCorrection
  236. 02:41:39 baseclass offset: 0x0
  237. 02:41:39 m_vecOrigin offset: 0x4a8
  238. 02:41:39 m_minFalloff offset: 0x4b4
  239. 02:41:39 m_maxFalloff offset: 0x4b8
  240. 02:41:39 m_flCurWeight offset: 0x4bc
  241. 02:41:39 m_netLookupFilename offset: 0x4c0
  242. 02:41:39 m_bEnabled offset: 0x5c4
  243. 02:41:39 ( CColorCorrection __ DT_ColorCorrection )
  244.  
  245.  
  246. 02:41:39 CBreakableProp - DT_BreakableProp
  247. 02:41:39 baseclass offset: 0x0
  248. 02:41:39 ( CBreakableProp __ DT_BreakableProp )
  249.  
  250.  
  251. 02:41:39 CBasePlayer - DT_BasePlayer
  252. 02:41:39 baseclass offset: 0x0
  253. 02:41:39 localdata offset: 0x0
  254. 02:41:39 pl offset: 0xf04
  255. 02:41:39 m_iFOV offset: 0xf18
  256. 02:41:39 m_iFOVStart offset: 0xf1c
  257. 02:41:39 m_flFOVTime offset: 0xf20
  258. 02:41:39 m_iDefaultFOV offset: 0xf24
  259. 02:41:39 m_hZoomOwner offset: 0xf28
  260. 02:41:39 m_hVehicle offset: 0xfb0
  261. 02:41:39 m_hUseEntity offset: 0xfb8
  262. 02:41:39 m_iHealth offset: 0x8c
  263. 02:41:39 m_lifeState offset: 0x8b
  264. 02:41:39 m_iBonusProgress offset: 0xfc0
  265. 02:41:39 m_iBonusChallenge offset: 0xfc4
  266. 02:41:39 m_flMaxspeed offset: 0xfbc
  267. 02:41:39 m_fFlags offset: 0x2e0
  268. 02:41:39 m_iObserverMode offset: 0xf80
  269. 02:41:39 m_hObserverTarget offset: 0xf84
  270. 02:41:39 m_hViewModel[0] offset: 0x1058
  271. 02:41:39 m_hViewModel offset: 0x0
  272. 02:41:39 exception
  273. 02:41:39 m_szLastPlaceName offset: 0x119c
  274. 02:41:39 m_ubEFNoInterpParity offset: 0x11c4
  275. 02:41:39 m_hMyWearables offset: 0x0
  276. 02:41:39 ( CBasePlayer __ DT_BasePlayer )
  277.  
  278.  
  279. 02:41:39 CBaseFlex - DT_BaseFlex
  280. 02:41:39 baseclass offset: 0x0
  281. 02:41:39 m_flexWeight offset: 0x878
  282. 02:41:39 m_blinktoggle offset: 0xa24
  283. 02:41:39 m_viewtarget offset: 0x840
  284. 02:41:39 ( CBaseFlex __ DT_BaseFlex )
  285.  
  286.  
  287. 02:41:39 CBaseEntity - DT_BaseEntity
  288. 02:41:39 AnimTimeMustBeFirst offset: 0x0
  289. 02:41:39 m_flSimulationTime offset: 0x68
  290. 02:41:39 m_vecOrigin offset: 0x2c8
  291. 02:41:39 m_angRotation offset: 0x2d4
  292. 02:41:39 m_nModelIndex offset: 0x88
  293. 02:41:39 m_fEffects offset: 0x74
  294. 02:41:39 m_nRenderMode offset: 0x78
  295. 02:41:39 m_nRenderFX offset: 0x54
  296. 02:41:39 m_clrRender offset: 0x58
  297. 02:41:39 m_iTeamNum offset: 0x94
  298. 02:41:39 m_CollisionGroup offset: 0x2e4
  299. 02:41:39 m_flElasticity offset: 0x1e0
  300. 02:41:39 m_flShadowCastDistance offset: 0x1e4
  301. 02:41:39 m_hOwnerEntity offset: 0x468
  302. 02:41:39 m_hEffectEntity offset: 0x46c
  303. 02:41:39 moveparent offset: 0x158
  304. 02:41:39 m_iParentAttachment offset: 0x142
  305. 02:41:39 movetype offset: 0x0
  306. 02:41:39 movecollide offset: 0x0
  307. 02:41:39 m_Collision offset: 0x164
  308. 02:41:39 m_iTextureFrameIndex offset: 0x45c
  309. 02:41:39 predictable_id offset: 0x0
  310. 02:41:39 m_bSimulatedEveryTick offset: 0x459
  311. 02:41:39 m_bAnimatedEveryTick offset: 0x45a
  312. 02:41:39 m_bAlternateSorting offset: 0x45b
  313. 02:41:39 ( CBaseEntity __ DT_BaseEntity )
  314.  
  315.  
  316. 02:41:39 CBaseDoor - DT_BaseDoor
  317. 02:41:39 baseclass offset: 0x0
  318. 02:41:39 m_flWaveHeight offset: 0x4a8
  319. 02:41:39 ( CBaseDoor __ DT_BaseDoor )
  320.  
  321.  
  322. 02:41:39 CBaseCombatCharacter - DT_BaseCombatCharacter
  323. 02:41:39 baseclass offset: 0x0
  324. 02:41:39 bcc_localdata offset: 0x0
  325. 02:41:39 m_hActiveWeapon offset: 0xcd0
  326. 02:41:39 m_hMyWeapons offset: 0xc10
  327. 02:41:39 ( CBaseCombatCharacter __ DT_BaseCombatCharacter )
  328.  
  329.  
  330. 02:41:39 CBaseAnimatingOverlay - DT_BaseAnimatingOverlay
  331. 02:41:39 baseclass offset: 0x0
  332. 02:41:39 overlay_vars offset: 0x0
  333. 02:41:39 ( CBaseAnimatingOverlay __ DT_BaseAnimatingOverlay )
  334.  
  335.  
  336. 02:41:39 CBoneFollower - DT_BoneFollower
  337. 02:41:39 baseclass offset: 0x0
  338. 02:41:39 m_modelIndex offset: 0x4a8
  339. 02:41:39 m_solidIndex offset: 0x4ac
  340. 02:41:39 ( CBoneFollower __ DT_BoneFollower )
  341.  
  342.  
  343. 02:41:39 CBaseAnimating - DT_BaseAnimating
  344. 02:41:39 baseclass offset: 0x0
  345. 02:41:39 m_nSequence offset: 0x744
  346. 02:41:39 m_nForceBone offset: 0x4ec
  347. 02:41:39 m_vecForce offset: 0x4e0
  348. 02:41:39 m_nSkin offset: 0x4ac
  349. 02:41:39 m_nBody offset: 0x4b0
  350. 02:41:39 m_nHitboxSet offset: 0x4b4
  351. 02:41:39 m_flModelWidthScale offset: 0x5ac
  352. 02:41:39 m_flPoseParameter offset: 0x5b0
  353. 02:41:39 m_flPlaybackRate offset: 0x4d4
  354. 02:41:39 m_flEncodedController offset: 0x6c8
  355. 02:41:39 m_bClientSideAnimation offset: 0x714
  356. 02:41:39 m_bClientSideFrameReset offset: 0x51c
  357. 02:41:39 m_nNewSequenceParity offset: 0x718
  358. 02:41:39 m_nResetEventsParity offset: 0x71c
  359. 02:41:39 m_nMuzzleFlashParity offset: 0x7c4
  360. 02:41:39 m_hLightingOrigin offset: 0x7bc
  361. 02:41:39 m_hLightingOriginRelative offset: 0x7c0
  362. 02:41:39 serveranimdata offset: 0x0
  363. 02:41:39 m_fadeMinDist offset: 0x554
  364. 02:41:39 m_fadeMaxDist offset: 0x558
  365. 02:41:39 m_flFadeScale offset: 0x55c
  366. 02:41:39 ( CBaseAnimating __ DT_BaseAnimating )
  367.  
  368.  
  369. 02:41:39 CInfoLightingRelative - DT_InfoLightingRelative
  370. 02:41:39 baseclass offset: 0x0
  371. 02:41:39 m_hLightingLandmark offset: 0x4a8
  372. 02:41:39 ( CInfoLightingRelative __ DT_InfoLightingRelative )
  373.  
  374.  
  375. 02:41:39 CAI_BaseNPC - DT_AI_BaseNPC
  376. 02:41:39 baseclass offset: 0x0
  377. 02:41:39 m_lifeState offset: 0x8b
  378. 02:41:39 m_bPerformAvoidance offset: 0xcec
  379. 02:41:39 m_bIsMoving offset: 0xced
  380. 02:41:39 m_bFadeCorpse offset: 0xcee
  381. 02:41:39 m_iDeathPose offset: 0xcdc
  382. 02:41:39 m_iDeathFrame offset: 0xce0
  383. 02:41:39 m_iSpeedModRadius offset: 0xce4
  384. 02:41:39 m_iSpeedModSpeed offset: 0xce8
  385. 02:41:39 m_bSpeedModActive offset: 0xcef
  386. 02:41:39 m_bImportanRagdoll offset: 0xcf0
  387. 02:41:39 m_flTimePingEffect offset: 0xcd8
  388. 02:41:39 ( CAI_BaseNPC __ DT_AI_BaseNPC )
  389.  
  390.  
  391. 02:41:39 CBeam - DT_Beam
  392. 02:41:39 m_nBeamType offset: 0x4c4
  393. 02:41:39 m_nBeamFlags offset: 0x4c8
  394. 02:41:39 m_nNumBeamEnts offset: 0x4b8
  395. 02:41:39 m_hAttachEntity offset: 0x4cc
  396. 02:41:39 m_nAttachIndex offset: 0x4f4
  397. 02:41:39 m_nHaloIndex offset: 0x4c0
  398. 02:41:39 m_fHaloScale offset: 0x528
  399. 02:41:39 m_fWidth offset: 0x51c
  400. 02:41:39 m_fEndWidth offset: 0x520
  401. 02:41:39 m_fFadeLength offset: 0x524
  402. 02:41:39 m_fAmplitude offset: 0x52c
  403. 02:41:39 m_fStartFrame offset: 0x530
  404. 02:41:39 m_fSpeed offset: 0x534
  405. 02:41:39 m_flFrameRate offset: 0x4a8
  406. 02:41:39 m_flHDRColorScale offset: 0x4ac
  407. 02:41:39 m_clrRender offset: 0x58
  408. 02:41:39 m_nRenderFX offset: 0x54
  409. 02:41:39 m_nRenderMode offset: 0x78
  410. 02:41:39 m_flFrame offset: 0x53c
  411. 02:41:39 m_vecEndPos offset: 0x540
  412. 02:41:39 m_nModelIndex offset: 0x88
  413. 02:41:39 m_nMinDXLevel offset: 0x538
  414. 02:41:39 m_vecOrigin offset: 0x2c8
  415. 02:41:39 moveparent offset: 0x158
  416. 02:41:39 beampredictable_id offset: 0x0
  417. 02:41:39 ( CBeam __ DT_Beam )
  418.  
  419.  
  420. 02:41:39 CBaseViewModel - DT_BaseViewModel
  421. 02:41:39 m_nModelIndex offset: 0x88
  422. 02:41:39 m_nSkin offset: 0x4ac
  423. 02:41:39 m_nBody offset: 0x4b0
  424. 02:41:39 m_nSequence offset: 0x744
  425. 02:41:39 m_nViewModelIndex offset: 0x7e8
  426. 02:41:39 m_flPlaybackRate offset: 0x4d4
  427. 02:41:39 m_fEffects offset: 0x74
  428. 02:41:39 m_nAnimationParity offset: 0x7f8
  429. 02:41:39 m_hWeapon offset: 0x808
  430. 02:41:39 m_hOwner offset: 0x7ec
  431. 02:41:39 m_nNewSequenceParity offset: 0x718
  432. 02:41:39 m_nResetEventsParity offset: 0x71c
  433. 02:41:39 m_nMuzzleFlashParity offset: 0x7c4
  434. 02:41:39 m_flPoseParameter[0] offset: 0x5b0
  435. 02:41:39 m_flPoseParameter offset: 0x0
  436. 02:41:39 exception
  437. 02:41:39 ( CBaseViewModel __ DT_BaseViewModel )
  438.  
  439.  
  440. 02:41:39 CBaseParticleEntity - DT_BaseParticleEntity
  441. 02:41:39 baseclass offset: 0x0
  442. 02:41:39 ( CBaseParticleEntity __ DT_BaseParticleEntity )
  443.  
  444.  
  445. 02:41:39 CBaseGrenade - DT_BaseGrenade
  446. 02:41:39 baseclass offset: 0x0
  447. 02:41:39 m_flDamage offset: 0x7ec
  448. 02:41:39 m_DmgRadius offset: 0x7dc
  449. 02:41:39 m_bIsLive offset: 0x7d9
  450. 02:41:39 m_hThrower offset: 0x7f4
  451. 02:41:39 m_vecVelocity offset: 0xec
  452. 02:41:39 m_fFlags offset: 0x2e0
  453. 02:41:39 ( CBaseGrenade __ DT_BaseGrenade )
  454.  
  455.  
  456. 02:41:39 CBaseCombatWeapon - DT_BaseCombatWeapon
  457. 02:41:39 baseclass offset: 0x0
  458. 02:41:39 LocalWeaponData offset: 0x0
  459. 02:41:39 LocalActiveWeaponData offset: 0x0
  460. 02:41:39 m_iViewModelIndex offset: 0x1640
  461. 02:41:39 m_iWorldModelIndex offset: 0x1644
  462. 02:41:39 m_iState offset: 0x1664
  463. 02:41:39 m_hOwner offset: 0x1628
  464. 02:41:39 ( CBaseCombatWeapon __ DT_BaseCombatWeapon )
Counter-Strike: Source

Sat 26. Jun 2010, 12:25

by ZeRoKiLLeR Go to last post
4 1607
icon

Go to first new post Helikopterspiel Posted on: Tue 15. Jun 2010, 11:11

KN4CK3R

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1432
Fun

Wed 23. Jun 2010, 20:58

by Ghostrider Go to last post
16 1057
icon

Go to first new post [Release] Project-7 Framework 9.0.4 Final CRACKED Posted on: Sat 19. Jun 2010, 22:54

E D E L H u R E

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alt und detected

ich hab den schon seit 4/5 monaten aufm pc


btw infected & fum1n hat desswegen clea vie page geddost ich würd ihn removen
Counter-Strike: Source

Sun 20. Jun 2010, 23:37

by E D E L H u R E Go to last post
6 449
icon

Go to first new post Geile neue Games Posted on: Sat 12. Jun 2010, 22:30

{D3@D}Cr0wn

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RAGE

OMG ICH WILL DAS !!!
Laberecke

Tue 15. Jun 2010, 14:57

by NexT_Life Go to last post
15 724
icon

Go to first new post [Release] Simple Radar 4 [bin + src] Posted on: Thu 25. Feb 2010, 20:09

KN4CK3R

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detour patch = 100% detected
Counter-Strike: Source

Sat 12. Jun 2010, 22:22

by ncfg Go to last post
4 2460
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Go to first new post EGG Masturbator Posted on: Wed 9. Jun 2010, 15:45

KN4CK3R

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Quote from =Straftat=
lol ist ja en vibrator, aber ich dachte erst ein spielzeug um hühner zu verarschen

ich auch
Fun

Sat 12. Jun 2010, 05:20

by Empor Go to last post
4 561
icon

Go to first new post AirwavesPC v1.1 from b2k5 fehlermeldung Posted on: Fri 4. Jun 2010, 14:28

Duffman

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das ist ein hvh hack der low ist... der crasht typisch für einen billigen remake hvh hack auf costum maps
Counter-Strike: Source

Fri 11. Jun 2010, 17:42

by Exxon Go to last post
5 1181
icon

Go to first new post Shoutbox Spammer *GELÖST* (Multi-page thread 1 2 3 4) Posted on: Mon 24. May 2010, 14:56

redtzunami

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gibts hier net nen vip berreich? der war mal kurzzeitig sichtbar
Laberecke

Thu 10. Jun 2010, 19:16

by NexT_Life Go to last post
62 2287
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Go to first new post Momentan bester Aimbot für CSS? Posted on: Thu 3. Jun 2010, 18:06

High_Skilled

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http://www.google.de/ -> Best !!!
Counter-Strike: Source

Wed 9. Jun 2010, 20:45

by Freakii Go to last post
17 1793
icon

Go to first new post Bibi Blocksberg - Blasen Posted on: Sat 1. May 2010, 11:10

KN4CK3R

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Typisch Genma stresst nur rum Thema Musik im Internet....

Benutzt doch einfach einen Proxy

vtunnel.com z.B
Fun

Wed 9. Jun 2010, 14:02

by KingByte Go to last post
13 1123
icon

Go to first new post UD HACKS Posted on: Sat 5. Jun 2010, 15:40

KingByte

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nein sind die net und sie sind ca 2 jahre alt und detected
Counter-Strike: Source

Sat 5. Jun 2010, 17:40

by frOSH Go to last post
5 460
icon

Go to first new post externen esp [ReadProcessMemory] Posted on: Fri 4. Jun 2010, 18:07

bladerofdarknes

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eig schon
VB, C/C++, Delphi, etc

Sat 5. Jun 2010, 10:06

by Exxon Go to last post
1 741
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Go to first new post [Release] CRYSTAL METHODE (Multi-page thread 1 2) Posted on: Sun 9. May 2010, 09:35

KN4CK3R

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Nja ich persönlich würde ihn nicht mehr lange benutzen um damit auf VAC server zuspielen
Counter-Strike: Source

Fri 4. Jun 2010, 20:38

by redtzunami Go to last post
36 4378
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Go to first new post [Release] CRYSTAL METHODE (Multi-page thread 1 2) Posted on: Sun 9. May 2010, 09:35

KN4CK3R

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Quote from FREAKI9991
Jo KN4CKER eine Frage den neuen Hack von dir ich bin auf Hack gegangen aber davor habe ich schon alles gemacht mit dem Winject.

Wenn ich dann auf Hack gehe öffnet sich so ein Fenster der Hintergrund ist Schwarz und dann kommen voll viele Wörter wie z.B.

svchost.exe wenn ich auf Hack bin soll ich einfach CSS starten und dann Einfg drücken?

Erstmal ist es meiner und nicht KN4CK3RS seiner
2tens Führ die .Exe aus starte css join einen server und drücke einfg um das Menu zuöffnen benutzte die pfeiltasten zum navigieren
Counter-Strike: Source

Fri 4. Jun 2010, 20:38

by redtzunami Go to last post
36 4378
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Go to first new post [Release] CRYSTAL METHODE (Multi-page thread 1 2) Posted on: Sun 9. May 2010, 09:35

KN4CK3R

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Dann beweg das Menu
Counter-Strike: Source

Fri 4. Jun 2010, 20:38

by redtzunami Go to last post
36 4378